@logicflow/core
Version:
LogicFlow, help you quickly create flowcharts
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JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
import { jsx as _jsx } from "preact/jsx-runtime";
import { Component } from 'preact/compat';
import { map, reduce } from 'lodash-es';
import Circle from './shape/Circle';
import { EventType } from '../constant';
import { StepDrag, TranslateMatrix, Vector } from '../util';
var RotateControlPoint = /** @class */ (function (_super) {
__extends(RotateControlPoint, _super);
function RotateControlPoint(props) {
var _this = _super.call(this, props) || this;
_this.style = {};
_this.onDragging = function (_a) {
var _b;
var event = _a.event;
var _c = _this.props, graphModel = _c.graphModel, nodeModel = _c.nodeModel, eventCenter = _c.eventCenter;
var selectNodes = graphModel.selectNodes;
var x = nodeModel.x, y = nodeModel.y;
var clientX = event.clientX, clientY = event.clientY;
var _d = graphModel.getPointByClient({
x: clientX,
y: clientY,
}).canvasOverlayPosition, cx = _d.x, cy = _d.y;
var v = new Vector(cx - x, cy - y);
var angle = ((_b = _this.normal) === null || _b === void 0 ? void 0 : _b.angle(v)) - _this.defaultAngle;
var matrix = new TranslateMatrix(-x, -y)
.rotate(angle)
.translate(x, y)
.toString();
nodeModel.transform = matrix;
nodeModel.rotate = angle;
var nodeIds = map(selectNodes, function (node) { return node.id; });
if (nodeIds.indexOf(nodeModel.id) === -1) {
nodeIds = [nodeModel.id];
}
var nodeIdMap = reduce(nodeIds, function (acc, nodeId) {
var node = graphModel.getNodeModelById(nodeId);
acc[nodeId] = node === null || node === void 0 ? void 0 : node.getMoveDistance(0, 0, false);
return acc;
}, {});
nodeIds.forEach(function (nodeId) {
var edges = graphModel.getNodeEdges(nodeId);
edges.forEach(function (edge) {
if (nodeIdMap[edge.sourceNodeId]) {
var model = graphModel.getNodeModelById(edge.sourceNodeId);
var anchor = model.anchors.find(function (item) { return item.id === edge.sourceAnchorId; });
edge.updateStartPoint(anchor);
}
if (nodeIdMap[edge.targetNodeId]) {
var model = graphModel.getNodeModelById(edge.targetNodeId);
var anchor = model.anchors.find(function (item) { return item.id === edge.targetAnchorId; });
edge.updateEndPoint(anchor);
}
});
});
eventCenter.emit(EventType.NODE_ROTATE, {
e: event,
model: nodeModel,
data: nodeModel.getData(),
});
};
_this.style = props.style;
_this.stepperDrag = new StepDrag({
onDragging: _this.onDragging,
});
return _this;
}
RotateControlPoint.prototype.render = function () {
var _this = this;
var nodeModel = this.props.nodeModel;
var x = nodeModel.x, y = nodeModel.y, width = nodeModel.width, height = nodeModel.height;
var cx = x + width / 2 + 20;
var cy = y - height / 2 - 20;
this.normal = new Vector(1, 0);
this.defaultAngle = this.normal.angle(new Vector(cx - x, cy - y));
nodeModel.defaultAngle = this.defaultAngle;
return (_jsx("g", { className: "lf-rotate-control", children: _jsx("g", { onMouseDown: function (ev) {
_this.stepperDrag.handleMouseDown(ev);
}, children: _jsx(Circle, __assign({}, this.style, { cx: cx, cy: cy })) }) }));
};
return RotateControlPoint;
}(Component));
export default RotateControlPoint;