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@logicflow/core

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LogicFlow, help you quickly create flowcharts

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; import { get, assign, cloneDeep } from 'lodash-es'; import { action, observable } from 'mobx'; import BaseEdgeModel from './BaseEdgeModel'; import { ModelType } from '../../constant'; import { getBezierControlPoints } from '../../util'; var BezierEdgeModel = /** @class */ (function (_super) { __extends(BezierEdgeModel, _super); function BezierEdgeModel(data, graphModel) { var _this = _super.call(this, data, graphModel) || this; _this.modelType = ModelType.BEZIER_EDGE; _this.path = ''; _this.initEdgeData(data); _this.setAttributes(); return _this; } BezierEdgeModel.prototype.initEdgeData = function (data) { this.offset = get(data, 'properties.offset', 100); _super.prototype.initEdgeData.call(this, data); }; BezierEdgeModel.prototype.getEdgeStyle = function () { var bezier = this.graphModel.theme.bezier; var style = _super.prototype.getEdgeStyle.call(this); var _a = this.properties.style, customStyle = _a === void 0 ? {} : _a; return __assign(__assign(__assign({}, style), cloneDeep(bezier)), cloneDeep(customStyle)); }; BezierEdgeModel.prototype.getTextPosition = function () { if (this.pointsList && this.pointsList.length > 0) { var pointsXSum_1 = 0; var pointsYSum_1 = 0; this.pointsList.forEach(function (_a) { var x = _a.x, y = _a.y; pointsXSum_1 += x; pointsYSum_1 += y; }); return { x: pointsXSum_1 / this.pointsList.length, y: pointsYSum_1 / this.pointsList.length, }; } return { x: (this.startPoint.x + this.endPoint.x) / 2, y: (this.startPoint.y + this.endPoint.y) / 2, }; }; BezierEdgeModel.prototype.getData = function () { var data = _super.prototype.getData.call(this); var pointsList = this.pointsList.map(function (_a) { var x = _a.x, y = _a.y; return ({ x: x, y: y }); }); return __assign(__assign({}, data), { pointsList: pointsList }); }; /* 获取贝塞尔曲线的控制点 */ BezierEdgeModel.prototype.getControls = function () { var start = this.startPoint; var end = this.endPoint; var points = getBezierControlPoints({ start: start, end: end, sourceNode: this.sourceNode, targetNode: this.targetNode, offset: this.offset, }); return points; }; /* 获取贝塞尔曲线的path */ BezierEdgeModel.prototype.getPath = function (points) { var _a = __read(points, 4), start = _a[0], sNext = _a[1], ePre = _a[2], end = _a[3]; return "M ".concat(start.x, " ").concat(start.y, "\n C ").concat(sNext.x, " ").concat(sNext.y, ",\n ").concat(ePre.x, " ").concat(ePre.y, ",\n ").concat(end.x, " ").concat(end.y); }; BezierEdgeModel.prototype.initPoints = function () { if (this.pointsList.length > 0) { this.path = this.getPath(this.pointsList); } else { this.updatePoints(); } }; BezierEdgeModel.prototype.updatePoints = function () { var _a = this.getControls(), sNext = _a.sNext, ePre = _a.ePre; this.updatePath(sNext, ePre); }; BezierEdgeModel.prototype.updatePath = function (sNext, ePre) { sNext = cloneDeep(sNext); ePre = cloneDeep(ePre); var start = { x: this.startPoint.x, y: this.startPoint.y, }; var end = { x: this.endPoint.x, y: this.endPoint.y, }; if (!sNext || !ePre) { var control = this.getControls(); sNext = control.sNext; ePre = control.ePre; } this.pointsList = [start, sNext, ePre, end]; this.path = this.getPath(this.pointsList); }; BezierEdgeModel.prototype.updateStartPoint = function (anchor) { this.startPoint = Object.assign({}, anchor); this.updatePoints(); }; BezierEdgeModel.prototype.updateEndPoint = function (anchor) { this.endPoint = Object.assign({}, anchor); this.updatePoints(); }; BezierEdgeModel.prototype.moveStartPoint = function (deltaX, deltaY) { this.startPoint.x += deltaX; this.startPoint.y += deltaY; var _a = __read(this.pointsList, 3), sNext = _a[1], ePre = _a[2]; // 保持调整点一起移动 sNext.x += deltaX; sNext.y += deltaY; this.updatePath(sNext, ePre); }; BezierEdgeModel.prototype.moveEndPoint = function (deltaX, deltaY) { this.endPoint.x += deltaX; this.endPoint.y += deltaY; var _a = __read(this.pointsList, 3), sNext = _a[1], ePre = _a[2]; // 保持调整点一起移动 ePre.x += deltaX; ePre.y += deltaY; this.updatePath(sNext, ePre); }; BezierEdgeModel.prototype.updateAdjustAnchor = function (anchor, type) { var _a; if (type === 'sNext') { this.pointsList[1] = anchor; } else if (type === 'ePre') { this.pointsList[2] = anchor; } this.path = this.getPath(this.pointsList); if ((_a = this.text) === null || _a === void 0 ? void 0 : _a.value) { this.setText(assign({}, this.text, this.textPosition)); } }; // 获取边调整的起点 BezierEdgeModel.prototype.getAdjustStart = function () { return this.pointsList[0] || this.startPoint; }; // 获取边调整的终点 BezierEdgeModel.prototype.getAdjustEnd = function () { var pointsList = this.pointsList; return pointsList[pointsList.length - 1] || this.endPoint; }; // 起终点拖拽调整过程中,进行曲线路径更新 BezierEdgeModel.prototype.updateAfterAdjustStartAndEnd = function (_a) { var startPoint = _a.startPoint, endPoint = _a.endPoint, sourceNode = _a.sourceNode, targetNode = _a.targetNode; var _b = getBezierControlPoints({ start: startPoint, end: endPoint, sourceNode: sourceNode, targetNode: targetNode, offset: this.offset, }), sNext = _b.sNext, ePre = _b.ePre; this.pointsList = [startPoint, sNext, ePre, endPoint]; this.initPoints(); }; __decorate([ observable ], BezierEdgeModel.prototype, "offset", void 0); __decorate([ observable ], BezierEdgeModel.prototype, "path", void 0); __decorate([ action ], BezierEdgeModel.prototype, "initPoints", null); __decorate([ action ], BezierEdgeModel.prototype, "updatePoints", null); __decorate([ action ], BezierEdgeModel.prototype, "updateStartPoint", null); __decorate([ action ], BezierEdgeModel.prototype, "updateEndPoint", null); __decorate([ action ], BezierEdgeModel.prototype, "moveStartPoint", null); __decorate([ action ], BezierEdgeModel.prototype, "moveEndPoint", null); __decorate([ action ], BezierEdgeModel.prototype, "updateAdjustAnchor", null); __decorate([ action ], BezierEdgeModel.prototype, "getAdjustStart", null); __decorate([ action ], BezierEdgeModel.prototype, "getAdjustEnd", null); __decorate([ action ], BezierEdgeModel.prototype, "updateAfterAdjustStartAndEnd", null); return BezierEdgeModel; }(BaseEdgeModel)); export { BezierEdgeModel }; export default BezierEdgeModel;