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@logic-pad/core

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import GridData from '../grid.js'; import GridConnections from '../gridConnections.js'; import Rule from '../rules/rule.js'; import TileData from '../tile.js'; import Symbol from '../symbols/symbol.js'; import Instruction from '../instruction.js'; import { AnyConfig } from '../config.js'; import SerializerBase from './serializerBase.js'; import { Puzzle, PuzzleData } from '../puzzle.js'; import { ControlLine } from '../rules/musicControlLine.js'; import GridZones from '../gridZones.js'; export declare const OFFSETS: { x: number; y: number; }[]; export declare const orientationChars: { up: string; "up-right": string; right: string; "down-right": string; down: string; "down-left": string; left: string; "up-left": string; }; export default class SerializerV0 extends SerializerBase { readonly version: number; stringifyTile(tile: TileData): string; parseTile(str: string): TileData; stringifyControlLine(line: ControlLine): string; parseControlLine(str: string): ControlLine; stringifyConfig(instruction: Instruction, config: AnyConfig): string; parseConfig(configs: readonly AnyConfig[], entry: string): [string, unknown]; stringifyInstruction(instruction: Instruction): string; stringifyRule(rule: Rule): string; stringifySymbol(symbol: Symbol): string; parseRule(str: string): Rule; parseSymbol(str: string): Symbol; stringifyConnections(connections: GridConnections): string; parseConnections(input: string): GridConnections; stringifyZones(zones: GridZones): string; parseZones(input: string): GridZones; stringifyTiles(tiles: readonly (readonly TileData[])[]): string; parseTiles(input: string): TileData[][]; stringifyRules(rules: readonly Rule[]): string; parseRules(input: string): Rule[]; stringifySymbols(symbols: ReadonlyMap<string, readonly Symbol[]>): string; parseSymbols(input: string): Map<string, Symbol[]>; stringifyGrid(grid: GridData): string; parseGrid(input: string): GridData; stringifyGridWithSolution(puzzle: PuzzleData): string; parseGridWithSolution(input: string): PuzzleData; stringifyPuzzle(puzzle: Puzzle): string; parsePuzzle(input: string): Puzzle; }