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@lodestar/beacon-node

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A Typescript implementation of the beacon chain

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import { callInNextEventLoop, nextEventLoop } from "../../util/eventLoop.js"; import { LinkedList } from "../array.js"; import { QueueError, QueueErrorCode } from "./errors.js"; import { QueueType, defaultQueueOpts } from "./options.js"; /** * JobQueue that stores arguments in the job array instead of closures. * Supports a single itemProcessor, for arbitrary functions use the JobFnQueue */ // biome-ignore lint/suspicious/noExplicitAny: We need to use `any` type here export class JobItemQueue { itemProcessor; opts; /** * We choose to use LinkedList instead of regular array to improve shift() / push() / pop() performance. * See the LinkedList benchmark for more details. * */ jobs = new LinkedList(); metrics; runningJobs = 0; lastYield = 0; /** Resolvers waiting for space in the queue */ spaceWaiters = []; constructor(itemProcessor, opts, metrics) { this.itemProcessor = itemProcessor; this.opts = { ...defaultQueueOpts, ...opts }; this.opts.signal.addEventListener("abort", this.abortAllJobs, { once: true }); if (metrics) { this.metrics = metrics; metrics.length.addCollect(() => { metrics.length.set(this.jobs.length); metrics.concurrency.set(this.runningJobs); }); } } get jobLen() { return this.jobs.length; } push(...args) { if (this.opts.signal.aborted) { throw new QueueError({ code: QueueErrorCode.QUEUE_ABORTED }); } if (this.jobs.length + 1 > this.opts.maxLength) { this.metrics?.droppedJobs.inc(); if (this.opts.type === QueueType.LIFO) { // In LIFO queues keep the latest job and drop the oldest this.jobs.shift(); } else { // In FIFO queues drop the latest job throw new QueueError({ code: QueueErrorCode.QUEUE_MAX_LENGTH }); } } return new Promise((resolve, reject) => { this.jobs.push({ args, resolve, reject, addedTimeMs: Date.now() }); if (this.jobs.length === 1 && this.opts.noYieldIfOneItem) { void this.runJob(); } else if (this.runningJobs < this.opts.maxConcurrency) { callInNextEventLoop(this.runJob); } }); } /** * Returns a promise that resolves when there is space in the queue. * If the queue already has space, resolves immediately (noop). * Use this to apply backpressure when the caller should wait rather than * have push() throw QUEUE_MAX_LENGTH. */ async waitForSpace() { if (this.opts.signal.aborted) { throw new QueueError({ code: QueueErrorCode.QUEUE_ABORTED }); } if (this.jobs.length < this.opts.maxLength) { return; } return new Promise((resolve, reject) => { let settled = false; const onAbort = () => { if (settled) return; settled = true; const index = this.spaceWaiters.indexOf(wrappedResolve); if (index >= 0) { this.spaceWaiters.splice(index, 1); } reject(new QueueError({ code: QueueErrorCode.QUEUE_ABORTED })); }; const wrappedResolve = () => { if (settled) return; settled = true; this.opts.signal.removeEventListener("abort", onAbort); resolve(); }; this.spaceWaiters.push(wrappedResolve); this.opts.signal.addEventListener("abort", onAbort, { once: true }); // Re-check after attaching listener to close the race window where // signal.abort() fires between the initial check and addEventListener if (this.opts.signal.aborted) onAbort(); }); } getItems() { return this.jobs.map((job) => ({ args: job.args, addedTimeMs: job.addedTimeMs })); } dropAllJobs = () => { this.jobs.clear(); this.notifySpaceWaiters(); }; runJob = async () => { if (this.opts.signal.aborted || this.runningJobs >= this.opts.maxConcurrency) { return; } // Default to FIFO. LIFO -> pop() remove last item, FIFO -> shift() remove first item const job = this.opts.type === QueueType.LIFO ? this.jobs.pop() : this.jobs.shift(); if (!job) { return; } this.runningJobs++; // If the job, metrics or any code below throws: the job will reject never going stale. // Only downside is the job promise may be resolved twice, but that's not an issue try { const timer = this.metrics?.jobTime.startTimer(); this.metrics?.jobWaitTime.observe((Date.now() - job.addedTimeMs) / 1000); const result = await this.itemProcessor(...job.args); job.resolve(result); if (timer) timer(); // Yield to the macro queue if (Date.now() - this.lastYield > this.opts.yieldEveryMs) { this.lastYield = Date.now(); await nextEventLoop(); } } catch (e) { job.reject(e); } this.runningJobs = Math.max(0, this.runningJobs - 1); // Notify any waiters that space is available this.notifySpaceWaiters(); // Potentially run a new job void this.runJob(); }; notifySpaceWaiters() { // Compute available slots once to avoid thundering herd: resolved waiters // won't push() until the next microtask, so jobs.length doesn't change // inside this loop. Without the cap we'd wake ALL waiters on a single slot. let available = this.opts.maxLength - this.jobs.length; while (available > 0 && this.spaceWaiters.length > 0) { const resolve = this.spaceWaiters.shift(); if (resolve) resolve(); available--; } } abortAllJobs = () => { while (this.jobs.length > 0) { const job = this.jobs.pop(); if (job) job.reject(new QueueError({ code: QueueErrorCode.QUEUE_ABORTED })); } }; } //# sourceMappingURL=itemQueue.js.map