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@lodestar/beacon-node

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A Typescript implementation of the beacon chain

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import { routes } from "@lodestar/api"; import { getSafeExecutionBlockHash } from "@lodestar/fork-choice"; import { ForkSeq, SLOTS_PER_EPOCH, isForkPostBellatrix } from "@lodestar/params"; import { StateHashTreeRootSource, computeEpochAtSlot, computeTimeAtSlot, isStatePostBellatrix, isStatePostGloas, } from "@lodestar/state-transition"; import { fromHex, isErrorAborted, sleep } from "@lodestar/utils"; import { GENESIS_SLOT, ZERO_HASH_HEX } from "../constants/constants.js"; import { BuilderStatus } from "../execution/builder/http.js"; import { ClockEvent } from "../util/clock.js"; import { isQueueErrorAborted } from "../util/queue/index.js"; import { ForkchoiceCaller } from "./forkChoice/index.js"; import { getPayloadAttributesForSSE, prepareExecutionPayload } from "./produceBlock/produceBlockBody.js"; import { RegenCaller } from "./regen/index.js"; // TODO GLOAS: re-evaluate this timing /* With 12s slot times, this scheduler will run 4s before the start of each slot (`12 - 0.6667 * 12 = 4`). */ export const PREPARE_NEXT_SLOT_BPS = 6667; /* We don't want to do more epoch transition than this */ const PREPARE_EPOCH_LIMIT = 1; /** * At Bellatrix, if we are responsible for proposing in next slot, we want to prepare payload * 4s before the start of next slot at PREPARE_NEXT_SLOT_BPS of the current slot. * * For all forks, when clock reaches PREPARE_NEXT_SLOT_BPS of slot before an epoch, we want to prepare for the next epoch * transition from our head so that: * + validators vote for block head on time through attestation * + validators propose blocks on time * + For Bellatrix, to compute proposers of next epoch so that we can prepare new payloads * */ export class PrepareNextSlotScheduler { chain; config; metrics; logger; signal; constructor(chain, config, metrics, logger, signal) { this.chain = chain; this.config = config; this.metrics = metrics; this.logger = logger; this.signal = signal; this.chain.clock.on(ClockEvent.slot, this.prepareForNextSlot); this.signal.addEventListener("abort", () => { this.chain.clock.off(ClockEvent.slot, this.prepareForNextSlot); }, { once: true }); } /** * Use clockSlot instead of clockEpoch to schedule the task at more exact time. */ prepareForNextSlot = async (clockSlot) => { const prepareSlot = clockSlot + 1; const prepareEpoch = computeEpochAtSlot(prepareSlot); const nextEpoch = computeEpochAtSlot(clockSlot) + 1; const isEpochTransition = prepareEpoch === nextEpoch; const fork = this.config.getForkName(prepareSlot); // Early return if we are pre-genesis // or we are pre-bellatrix and this is not an epoch transition if (prepareSlot <= GENESIS_SLOT || (ForkSeq[fork] < ForkSeq.bellatrix && !isEpochTransition)) { return; } try { // At PREPARE_NEXT_SLOT_BPS (~67%) of the current slot we prepare payload for the next slot // or precompute epoch transition await sleep(this.config.getSlotComponentDurationMs(PREPARE_NEXT_SLOT_BPS), this.signal); // calling updateHead() here before we produce a block to reduce reorg possibility const headBlock = this.chain.recomputeForkChoiceHead(ForkchoiceCaller.prepareNextSlot); const { slot: headSlot, blockRoot: headRoot } = headBlock; // may be updated below if we predict a proposer-boost-reorg let updatedHead = headBlock; // PS: previously this was comparing slots, but that gave no leway on the skipped // slots on epoch bounday. Making it more fluid. if (prepareSlot - headSlot > PREPARE_EPOCH_LIMIT * SLOTS_PER_EPOCH) { this.metrics?.precomputeNextEpochTransition.count.inc({ result: "skip" }, 1); this.logger.debug("Skipping PrepareNextSlotScheduler - head slot is too behind current slot", { nextEpoch, headSlot, clockSlot, }); return; } this.logger.verbose("Running prepareForNextSlot", { nextEpoch, prepareSlot, headSlot, headRoot, isEpochTransition, }); const precomputeEpochTransitionTimer = isEpochTransition ? this.metrics?.precomputeNextEpochTransition.duration.startTimer() : null; const start = Date.now(); // No need to wait for this or the clock drift // Pre Bellatrix: we only do precompute state transition for the last slot of epoch // For Bellatrix, we always do the `processSlots()` to prepare payload for the next slot const prepareState = await this.chain.regen.getBlockSlotState(headBlock, prepareSlot, // the slot 0 of next epoch will likely use this Previous Root Checkpoint state for state transition so we transfer cache here // the resulting state with cache will be cached in Checkpoint State Cache which is used for the upcoming block processing // for other slots dontTransferCached=true because we don't run state transition on this state { dontTransferCache: !isEpochTransition }, RegenCaller.precomputeEpoch); if (isForkPostBellatrix(fork)) { const proposerIndex = prepareState.getBeaconProposer(prepareSlot); const feeRecipient = this.chain.beaconProposerCache.get(proposerIndex); let updatedPrepareState = prepareState; if (feeRecipient) { // If we are proposing next slot, we need to predict if we can proposer-boost-reorg or not const proposerHead = this.chain.predictProposerHead(clockSlot); const { slot: proposerHeadSlot, blockRoot: proposerHeadRoot } = proposerHead; // If we predict we can reorg, update prepareState with proposer head block if (proposerHeadRoot !== headRoot || proposerHeadSlot !== headSlot) { this.logger.verbose("Weak head detected. May build on parent block instead", { proposerHeadSlot, proposerHeadRoot, headSlot, headRoot, }); this.metrics?.weakHeadDetected.inc(); updatedPrepareState = await this.chain.regen.getBlockSlotState(proposerHead, prepareSlot, // only transfer cache if epoch transition because that's the state we will use to stateTransition() the 1st block of epoch { dontTransferCache: !isEpochTransition }, RegenCaller.predictProposerHead); updatedHead = proposerHead; } // Update the builder status, if enabled shoot an api call to check status this.chain.updateBuilderStatus(clockSlot); if (this.chain.executionBuilder?.status === BuilderStatus.enabled) { this.chain.executionBuilder.checkStatus().catch((e) => { this.logger.error("Builder disabled as the check status api failed", { prepareSlot }, e); }); } } if (!isStatePostBellatrix(updatedPrepareState)) { throw new Error("Expected Bellatrix state for payload attributes"); } let parentBlockHash; // Apply parent payload once here as it's reused by EL prep and SSE emit below let stateAfterParentPayload = updatedPrepareState; if (isStatePostGloas(updatedPrepareState)) { if (this.chain.forkChoice.shouldExtendPayload(updatedHead.blockRoot)) { parentBlockHash = updatedPrepareState.latestExecutionPayloadBid.blockHash; // Skip applying parent payload unless we're proposing the next slot or have to emit payload_attributes events if (feeRecipient !== undefined || this.chain.opts.emitPayloadAttributes === true) { const parentExecutionRequests = await this.chain.getParentExecutionRequests(updatedHead.slot, updatedHead.blockRoot); stateAfterParentPayload = updatedPrepareState.withParentPayloadApplied(parentExecutionRequests); } } else { parentBlockHash = updatedPrepareState.latestExecutionPayloadBid.parentBlockHash; } } else { parentBlockHash = updatedPrepareState.latestExecutionPayloadHeader.blockHash; } if (feeRecipient) { const preparationTime = computeTimeAtSlot(this.config, prepareSlot, this.chain.genesisTime) - Date.now() / 1000; this.metrics?.blockPayload.payloadAdvancePrepTime.observe(preparationTime); const safeBlockHash = getSafeExecutionBlockHash(this.chain.forkChoice); const finalizedBlockHash = this.chain.forkChoice.getFinalizedBlock().executionPayloadBlockHash ?? ZERO_HASH_HEX; // awaiting here instead of throwing an async call because there is no other task // left for scheduler and this gives nice semantics to catch and log errors in the // try/catch wrapper here. await prepareExecutionPayload(this.chain, this.logger, fork, // State is of execution type fromHex(updatedHead.blockRoot), parentBlockHash, safeBlockHash, finalizedBlockHash, stateAfterParentPayload, feeRecipient); this.logger.verbose("PrepareNextSlotScheduler prepared new payload", { prepareSlot, proposerIndex, feeRecipient, }); } if (ForkSeq[fork] >= ForkSeq.gloas) { // Cutoff = slot of the parent of the block we'll actually build on (post-reorg). // Steady state: cache holds just 2 entries — head (parent for next-slot production) // and head.parent (proposer-boost-reorg fallback). Anything older is evicted. const updatedHeadParent = this.chain.forkChoice.getBlockHexDefaultStatus(updatedHead.parentRoot); if (updatedHeadParent) { this.chain.seenPayloadEnvelopeInputCache.pruneBelowParent(updatedHeadParent); } } this.computeStateHashTreeRoot(updatedPrepareState, isEpochTransition); // If emitPayloadAttributes is true emit a SSE payloadAttributes event for // every slot. Without the flag, only emit the event if we are proposing in the next slot. if ((feeRecipient || this.chain.opts.emitPayloadAttributes === true) && this.chain.emitter.listenerCount(routes.events.EventType.payloadAttributes)) { const data = getPayloadAttributesForSSE(fork, this.chain, { prepareState: stateAfterParentPayload, prepareSlot, parentBlockRoot: fromHex(updatedHead.blockRoot), parentBlockHash, feeRecipient: feeRecipient ?? "0x0000000000000000000000000000000000000000", }); this.chain.emitter.emit(routes.events.EventType.payloadAttributes, { data, version: fork }); } } else { this.computeStateHashTreeRoot(prepareState, isEpochTransition); } // assuming there is no reorg, it caches the checkpoint state & helps avoid doing a full state transition in the next slot // + when gossip block comes, we need to validate and run state transition // + if next slot is a skipped slot, it'd help getting target checkpoint state faster to validate attestations if (isEpochTransition) { this.metrics?.precomputeNextEpochTransition.count.inc({ result: "success" }, 1); const previousHits = this.chain.regen.updatePreComputedCheckpoint(headRoot, nextEpoch); if (previousHits === 0) { this.metrics?.precomputeNextEpochTransition.waste.inc(); } this.metrics?.precomputeNextEpochTransition.hits.set(previousHits ?? 0); this.logger.verbose("Completed PrepareNextSlotScheduler epoch transition", { nextEpoch, headSlot, prepareSlot, previousHits, durationMs: Date.now() - start, }); precomputeEpochTransitionTimer?.(); } } catch (e) { if (!isErrorAborted(e) && !isQueueErrorAborted(e)) { this.metrics?.precomputeNextEpochTransition.count.inc({ result: "error" }, 1); this.logger.error("Failed to run prepareForNextSlot", { nextEpoch, isEpochTransition, prepareSlot }, e); } } }; computeStateHashTreeRoot(state, isEpochTransition) { // cache HashObjects for faster hashTreeRoot() later, especially for computeNewStateRoot() if we need to produce a block at slot 0 of epoch // see https://github.com/ChainSafe/lodestar/issues/6194 const hashTreeRootTimer = this.metrics?.stateHashTreeRootTime.startTimer({ source: isEpochTransition ? StateHashTreeRootSource.prepareNextEpoch : StateHashTreeRootSource.prepareNextSlot, }); state.hashTreeRoot(); hashTreeRootTimer?.(); } } //# sourceMappingURL=prepareNextSlot.js.map