@lobstar/preact
Version:
A collection of Preact hooks to use Lobstar library for network and lobby management for multiplayer web games
19 lines (18 loc) • 789 B
TypeScript
import { GameSessionManager, GameSessionOptions, SessionState } from "@lobstar/core";
/**
* Core hook that initializes and provides access to the GameSessionManager
*/
export declare function useGameSession(options?: GameSessionOptions): {
session: GameSessionManager | null;
host: (playerName: string, lobbyId?: string) => Promise<string>;
join: (lobbyId: string, playerName: string) => Promise<void>;
leave: () => void;
setReady: (isReady: boolean) => void;
startGame: () => void;
endGame: () => void;
kickPlayer: (playerId: string) => void;
sendMessage: (peerId: string, data: unknown) => void;
sendMessageToHost: (data: unknown) => void;
broadcastMessage: (data: unknown, excludeSelf?: boolean) => void;
sessionState: SessionState;
};