@lobehub/ui
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Lobe UI is an open-source UI component library for building AIGC web apps
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{"version":3,"file":"StreamdownRender.mjs","names":[],"sources":["../../../src/Markdown/SyntaxMarkdown/StreamdownRender.tsx"],"sourcesContent":["'use client';\n\nimport { marked } from 'marked';\nimport {\n memo,\n Profiler,\n type ProfilerOnRenderCallback,\n useCallback,\n useEffect,\n useId,\n useMemo,\n useRef,\n} from 'react';\nimport { type Options } from 'react-markdown';\nimport remend from 'remend';\nimport type { Pluggable, PluggableList } from 'unified';\n\nimport {\n useMarkdownComponents,\n useMarkdownContent,\n useMarkdownRehypePlugins,\n useMarkdownRemarkPlugins,\n} from '@/hooks/useMarkdown';\nimport { useStableValue } from '@/hooks/useStableValue';\nimport { useMarkdownContext } from '@/Markdown/components/MarkdownProvider';\nimport {\n rehypeStreamAnimated,\n type StreamAnimatedRuntime,\n} from '@/Markdown/plugins/rehypeStreamAnimated';\nimport { useStreamdownProfiler } from '@/Markdown/streamProfiler';\nimport { type StreamAnimationGranularity } from '@/Markdown/type';\nimport { getNow } from '@/utils/getNow';\nimport { isDeepEqual } from '@/utils/isDeepEqual';\n\nimport { CachedMarkdown } from './CachedMarkdown';\nimport { type BlockAnimationMeta, resolveBlockAnimationMeta } from './streamAnimationMeta';\nimport { STREAM_FADE_DURATION, styles } from './style';\nimport { countChars, useSmoothStreamContent } from './useSmoothStreamContent';\nimport { type BlockInfo, type BlockState, useStreamQueue } from './useStreamQueue';\n\nconst isSamePlugin = (prevPlugin: Pluggable, nextPlugin: Pluggable): boolean => {\n const prevTuple = Array.isArray(prevPlugin) ? prevPlugin : [prevPlugin];\n const nextTuple = Array.isArray(nextPlugin) ? nextPlugin : [nextPlugin];\n\n if (prevTuple.length !== nextTuple.length) return false;\n if (prevTuple[0] !== nextTuple[0]) return false;\n\n return isDeepEqual(prevTuple.slice(1), nextTuple.slice(1));\n};\n\nconst isSamePlugins = (\n prevPlugins?: PluggableList | null,\n nextPlugins?: PluggableList | null,\n): boolean => {\n if (prevPlugins === nextPlugins) return true;\n if (!prevPlugins || !nextPlugins) return !prevPlugins && !nextPlugins;\n if (prevPlugins.length !== nextPlugins.length) return false;\n\n for (let i = 0; i < prevPlugins.length; i++) {\n if (!isSamePlugin(prevPlugins[i], nextPlugins[i])) return false;\n }\n\n return true;\n};\n\nconst useStablePlugins = (plugins: PluggableList): PluggableList => {\n const stableRef = useRef<PluggableList>(plugins);\n\n if (!isSamePlugins(stableRef.current, plugins)) {\n stableRef.current = plugins;\n }\n\n return stableRef.current;\n};\n\nconst StreamdownBlock = memo<Options>(\n ({ children, ...rest }) => {\n return <CachedMarkdown {...rest}>{children}</CachedMarkdown>;\n },\n (prevProps, nextProps) =>\n prevProps.children === nextProps.children &&\n prevProps.components === nextProps.components &&\n isSamePlugins(prevProps.rehypePlugins, nextProps.rehypePlugins) &&\n isSamePlugins(prevProps.remarkPlugins, nextProps.remarkPlugins),\n);\n\nStreamdownBlock.displayName = 'StreamdownBlock';\n\ninterface BlockRuntime extends StreamAnimatedRuntime {\n charCount: number;\n charDelay?: number;\n rawLength: number;\n settled: boolean;\n}\n\ninterface BlockPluginsCacheEntry {\n base: PluggableList;\n granularity: StreamAnimationGranularity;\n value: PluggableList;\n}\n\ninterface UpdateBlockAnimationArgs {\n blocks: BlockInfo[];\n charDelay: number;\n getBlockState: (index: number) => BlockState;\n pluginsCache: Map<number, BlockPluginsCacheEntry>;\n renderNow: number;\n revealClock: { lastTs: number };\n runtimes: Map<number, BlockRuntime>;\n}\n\nconst MIN_STREAM_CHAR_PACE_MS = 2;\nconst MAX_REVEAL_GAP_MS = 160;\n\n// Runs in the render phase: extends each visible block's birth timeline in\n// place and resolves its animation meta in one pass. Mutations are\n// idempotent for a given block content/length, so discarded or StrictMode\n// double renders re-derive the same state.\nconst updateBlockAnimation = ({\n blocks,\n charDelay,\n getBlockState,\n pluginsCache,\n renderNow,\n revealClock,\n runtimes,\n}: UpdateBlockAnimationArgs): Map<number, BlockAnimationMeta> => {\n const blockAnimationMeta = new Map<number, BlockAnimationMeta>();\n const alive = new Set<number>();\n let revealedNewChars = false;\n\n for (const [index, block] of blocks.entries()) {\n alive.add(block.startOffset);\n\n // Queued blocks are not rendered. Defer birth assignment so that\n // when the block later transitions to animating/streaming, its\n // chars start fading from that moment instead of having already\n // \"aged out\" of the fade window.\n const state = getBlockState(index);\n if (state === 'queued') continue;\n\n let runtime = runtimes.get(block.startOffset);\n if (!runtime) {\n runtime = { births: [], charCount: 0, rawLength: -1, settled: false, styles: [] };\n runtimes.set(block.startOffset, runtime);\n }\n\n if (runtime.rawLength !== block.content.length) {\n runtime.charCount = countChars(block.content);\n runtime.rawLength = block.content.length;\n }\n\n const blockCharCount = runtime.charCount;\n const births = runtime.births;\n\n if (births.length > blockCharCount) {\n // Block content shrunk (stream restart or upstream rewrite).\n births.length = blockCharCount;\n runtime.styles.length = blockCharCount;\n }\n\n if (births.length < blockCharCount) {\n // Chain each new char monotonically after the previous one so fades\n // never race out of order. Cap how far the fade queue can run ahead\n // of renderNow to prevent stream-faster-than-fade producing seconds\n // of invisible backlog at the tail.\n //\n // The streaming tail paces its stagger from the observed reveal-commit\n // gap instead of the queue's fixed charDelay: a commit's chars are\n // spread to land exactly until the next commit arrives, so the flow\n // stays per-char continuous no matter how far apart the throttled\n // commits are.\n const newChars = blockCharCount - births.length;\n let pace = charDelay;\n let cap = renderNow + STREAM_FADE_DURATION;\n if (state === 'streaming') {\n revealedNewChars = true;\n const gapMs = Math.min(Math.max(renderNow - revealClock.lastTs, 16), MAX_REVEAL_GAP_MS);\n pace = Math.min(charDelay, Math.max(gapMs / newChars, MIN_STREAM_CHAR_PACE_MS));\n cap = renderNow + gapMs + STREAM_FADE_DURATION;\n }\n for (let i = births.length; i < blockCharCount; i++) {\n const prevBirth = i > 0 ? births[i - 1] : renderNow - pace;\n const chained = prevBirth + pace;\n births.push(Math.min(cap, Math.max(chained, renderNow)));\n }\n }\n\n let meta: BlockAnimationMeta;\n if (runtime.settled) {\n // Settled is monotone: a revealed block's births are frozen, so once\n // its last fade completed it stays settled until the runtime is\n // pruned by a stream restart.\n meta = { charDelay: runtime.charDelay ?? charDelay, settled: true };\n } else {\n const lastBirthTs = births.length > 0 ? (births.at(-1) ?? renderNow) : renderNow;\n meta = resolveBlockAnimationMeta({\n currentCharDelay: charDelay,\n fadeDuration: STREAM_FADE_DURATION,\n lastElapsedMs: renderNow - lastBirthTs,\n previousCharDelay: runtime.charDelay,\n state,\n });\n runtime.settled = meta.settled;\n }\n runtime.charDelay = meta.charDelay;\n\n blockAnimationMeta.set(block.startOffset, meta);\n }\n\n if (revealedNewChars) {\n revealClock.lastTs = renderNow;\n }\n\n for (const key of runtimes.keys()) {\n if (!alive.has(key)) {\n runtimes.delete(key);\n pluginsCache.delete(key);\n }\n }\n\n return blockAnimationMeta;\n};\n\ninterface StreamdownBlocksProps {\n content: string;\n markdownOptions: Omit<Options, 'children'>;\n}\n\nconst StreamdownBlocks = memo<StreamdownBlocksProps>(\n ({ content: smoothedContent, markdownOptions: rest }) => {\n const { streamAnimationGranularity = 'char' } = useMarkdownContext();\n const profiler = useStreamdownProfiler();\n const components = useMarkdownComponents();\n const baseRehypePlugins = useStablePlugins(useMarkdownRehypePlugins());\n const remarkPlugins = useStablePlugins(useMarkdownRemarkPlugins());\n const generatedId = useId();\n\n const processedContentResult = useMemo(() => {\n const start = profiler ? getNow() : 0;\n const value = remend(smoothedContent);\n\n return {\n durationMs: profiler ? getNow() - start : 0,\n value,\n };\n }, [profiler, smoothedContent]);\n const processedContent = processedContentResult.value;\n\n const blocksResult = useMemo(() => {\n const start = profiler ? getNow() : 0;\n const tokens = marked.lexer(processedContent);\n let offset = 0;\n\n const value = tokens.map((token) => {\n const block = { content: token.raw, startOffset: offset };\n offset += token.raw.length;\n return block;\n });\n\n return {\n durationMs: profiler ? getNow() - start : 0,\n value,\n };\n }, [processedContent, profiler]);\n const blocks: BlockInfo[] = blocksResult.value;\n\n const { getBlockState, charDelay } = useStreamQueue(blocks);\n const blockRuntimesRef = useRef<Map<number, BlockRuntime>>(new Map());\n const blockPluginsRef = useRef<Map<number, BlockPluginsCacheEntry>>(new Map());\n const revealClockRef = useRef<{ lastTs: number }>({ lastTs: 0 });\n\n const renderNow = getNow();\n\n const animationStart = profiler ? getNow() : 0;\n const blockAnimationMeta = updateBlockAnimation({\n blocks,\n charDelay,\n getBlockState,\n pluginsCache: blockPluginsRef.current,\n renderNow,\n revealClock: revealClockRef.current,\n runtimes: blockRuntimesRef.current,\n });\n const blockAnimationDurationMs = profiler ? getNow() - animationStart : 0;\n\n useEffect(() => {\n if (!profiler) return;\n\n profiler.recordCalculation({\n durationMs: processedContentResult.durationMs,\n name: 'content-normalize',\n textLength: processedContent.length,\n });\n }, [processedContent.length, processedContentResult.durationMs, profiler]);\n\n useEffect(() => {\n if (!profiler) return;\n\n profiler.recordCalculation({\n durationMs: blocksResult.durationMs,\n itemCount: blocks.length,\n name: 'block-lex',\n textLength: processedContent.length,\n });\n }, [blocks.length, blocksResult.durationMs, processedContent.length, profiler]);\n\n useEffect(() => {\n if (!profiler) return;\n\n profiler.recordCalculation({\n durationMs: blockAnimationDurationMs,\n itemCount: blocks.length,\n name: 'block-births',\n textLength: processedContent.length,\n });\n }, [blockAnimationDurationMs, blocks.length, processedContent.length, profiler]);\n\n const resolveBlockPlugins = (startOffset: number, settled: boolean): PluggableList => {\n if (settled) return baseRehypePlugins;\n\n const cache = blockPluginsRef.current;\n const entry = cache.get(startOffset);\n if (\n entry &&\n entry.base === baseRehypePlugins &&\n entry.granularity === streamAnimationGranularity\n ) {\n return entry.value;\n }\n\n const runtime = blockRuntimesRef.current.get(startOffset);\n const value: PluggableList = [\n ...baseRehypePlugins,\n [\n rehypeStreamAnimated,\n {\n fadeDuration: STREAM_FADE_DURATION,\n granularity: streamAnimationGranularity,\n runtime,\n },\n ],\n ];\n cache.set(startOffset, {\n base: baseRehypePlugins,\n granularity: streamAnimationGranularity,\n value,\n });\n return value;\n };\n\n const handleRootRender = useCallback<ProfilerOnRenderCallback>(\n (_, phase, actualDuration, baseDuration) => {\n profiler?.recordRootCommit({\n actualDuration,\n baseDuration,\n blockCount: blocks.length,\n phase,\n textLength: processedContent.length,\n });\n },\n [blocks.length, processedContent.length, profiler],\n );\n\n const handleBlockRender = useCallback<ProfilerOnRenderCallback>(\n (id, phase, actualDuration, baseDuration) => {\n if (!profiler) return;\n\n const [, indexText, offsetText] = id.split(':');\n const blockIndex = Number(indexText);\n\n if (!Number.isFinite(blockIndex)) return;\n\n const block = blocks[blockIndex];\n if (!block) return;\n\n profiler.recordBlockCommit({\n actualDuration,\n baseDuration,\n blockChars: countChars(block.content),\n blockIndex,\n blockKey: offsetText ?? String(block.startOffset),\n phase,\n state: getBlockState(blockIndex),\n });\n },\n [blocks, getBlockState, profiler],\n );\n\n const content = (\n <div className={styles.animated}>\n {blocks.map((block, index) => {\n const animationMeta = blockAnimationMeta.get(block.startOffset);\n if (!animationMeta) return null;\n\n const plugins = resolveBlockPlugins(block.startOffset, animationMeta.settled);\n const key = `${generatedId}-${block.startOffset}`;\n\n if (!profiler) {\n return (\n <StreamdownBlock\n {...rest}\n components={components}\n key={key}\n rehypePlugins={plugins}\n remarkPlugins={remarkPlugins}\n >\n {block.content}\n </StreamdownBlock>\n );\n }\n\n return (\n <Profiler\n id={`streamdown-block:${index}:${block.startOffset}`}\n key={key}\n onRender={handleBlockRender}\n >\n <StreamdownBlock\n {...rest}\n components={components}\n rehypePlugins={plugins}\n remarkPlugins={remarkPlugins}\n >\n {block.content}\n </StreamdownBlock>\n </Profiler>\n );\n })}\n </div>\n );\n\n if (!profiler) return content;\n\n return (\n <Profiler id={'streamdown-root'} onRender={handleRootRender}>\n {content}\n </Profiler>\n );\n },\n);\n\nStreamdownBlocks.displayName = 'StreamdownBlocks';\n\n// The outer component absorbs the upstream per-chunk prop churn: every\n// streamed chunk re-renders it, but it only feeds the smoother and renders\n// a memoized child keyed on the smoother's output — so the expensive block\n// pipeline runs per reveal commit, not per chunk AND per commit.\nexport const StreamdownRender = memo<Options>(({ children, ...rest }) => {\n const { streamSmoothingPreset = 'balanced' } = useMarkdownContext();\n const escapedContent = useMarkdownContent(children || '');\n const smoothedContent = useSmoothStreamContent(\n typeof escapedContent === 'string' ? escapedContent : '',\n { preset: streamSmoothingPreset },\n );\n const markdownOptions = useStableValue(rest);\n\n return <StreamdownBlocks content={smoothedContent} markdownOptions={markdownOptions} 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