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Lobe UI is an open-source UI component library for building AIGC web apps
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{"version":3,"file":"index.mjs","names":[],"sources":["../../../../node_modules/unist-util-visit/lib/index.js"],"sourcesContent":["/**\n * @typedef {import('unist').Node} UnistNode\n * @typedef {import('unist').Parent} UnistParent\n * @typedef {import('unist-util-visit-parents').VisitorResult} VisitorResult\n */\n\n/**\n * @typedef {Exclude<import('unist-util-is').Test, undefined> | undefined} Test\n * Test from `unist-util-is`.\n *\n * Note: we have remove and add `undefined`, because otherwise when generating\n * automatic `.d.ts` files, TS tries to flatten paths from a local perspective,\n * which doesn’t work when publishing on npm.\n */\n\n// To do: use types from `unist-util-visit-parents` when it’s released.\n\n/**\n * @typedef {(\n * Fn extends (value: any) => value is infer Thing\n * ? Thing\n * : Fallback\n * )} Predicate\n * Get the value of a type guard `Fn`.\n * @template Fn\n * Value; typically function that is a type guard (such as `(x): x is Y`).\n * @template Fallback\n * Value to yield if `Fn` is not a type guard.\n */\n\n/**\n * @typedef {(\n * Check extends null | undefined // No test.\n * ? Value\n * : Value extends {type: Check} // String (type) test.\n * ? Value\n * : Value extends Check // Partial test.\n * ? Value\n * : Check extends Function // Function test.\n * ? Predicate<Check, Value> extends Value\n * ? Predicate<Check, Value>\n * : never\n * : never // Some other test?\n * )} MatchesOne\n * Check whether a node matches a primitive check in the type system.\n * @template Value\n * Value; typically unist `Node`.\n * @template Check\n * Value; typically `unist-util-is`-compatible test, but not arrays.\n */\n\n/**\n * @typedef {(\n * Check extends Array<any>\n * ? MatchesOne<Value, Check[keyof Check]>\n * : MatchesOne<Value, Check>\n * )} Matches\n * Check whether a node matches a check in the type system.\n * @template Value\n * Value; typically unist `Node`.\n * @template Check\n * Value; typically `unist-util-is`-compatible test.\n */\n\n/**\n * @typedef {0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10} Uint\n * Number; capped reasonably.\n */\n\n/**\n * @typedef {I extends 0 ? 1 : I extends 1 ? 2 : I extends 2 ? 3 : I extends 3 ? 4 : I extends 4 ? 5 : I extends 5 ? 6 : I extends 6 ? 7 : I extends 7 ? 8 : I extends 8 ? 9 : 10} Increment\n * Increment a number in the type system.\n * @template {Uint} [I=0]\n * Index.\n */\n\n/**\n * @typedef {(\n * Node extends UnistParent\n * ? Node extends {children: Array<infer Children>}\n * ? Child extends Children ? Node : never\n * : never\n * : never\n * )} InternalParent\n * Collect nodes that can be parents of `Child`.\n * @template {UnistNode} Node\n * All node types in a tree.\n * @template {UnistNode} Child\n * Node to search for.\n */\n\n/**\n * @typedef {InternalParent<InclusiveDescendant<Tree>, Child>} Parent\n * Collect nodes in `Tree` that can be parents of `Child`.\n * @template {UnistNode} Tree\n * All node types in a tree.\n * @template {UnistNode} Child\n * Node to search for.\n */\n\n/**\n * @typedef {(\n * Depth extends Max\n * ? never\n * :\n * | InternalParent<Node, Child>\n * | InternalAncestor<Node, InternalParent<Node, Child>, Max, Increment<Depth>>\n * )} InternalAncestor\n * Collect nodes in `Tree` that can be ancestors of `Child`.\n * @template {UnistNode} Node\n * All node types in a tree.\n * @template {UnistNode} Child\n * Node to search for.\n * @template {Uint} [Max=10]\n * Max; searches up to this depth.\n * @template {Uint} [Depth=0]\n * Current depth.\n */\n\n/**\n * @typedef {(\n * Tree extends UnistParent\n * ? Depth extends Max\n * ? Tree\n * : Tree | InclusiveDescendant<Tree['children'][number], Max, Increment<Depth>>\n * : Tree\n * )} InclusiveDescendant\n * Collect all (inclusive) descendants of `Tree`.\n *\n * > 👉 **Note**: for performance reasons, this seems to be the fastest way to\n * > recurse without actually running into an infinite loop, which the\n * > previous version did.\n * >\n * > Practically, a max of `2` is typically enough assuming a `Root` is\n * > passed, but it doesn’t improve performance.\n * > It gets higher with `List > ListItem > Table > TableRow > TableCell`.\n * > Using up to `10` doesn’t hurt or help either.\n * @template {UnistNode} Tree\n * Tree type.\n * @template {Uint} [Max=10]\n * Max; searches up to this depth.\n * @template {Uint} [Depth=0]\n * Current depth.\n */\n\n/**\n * @callback Visitor\n * Handle a node (matching `test`, if given).\n *\n * Visitors are free to transform `node`.\n * They can also transform `parent`.\n *\n * Replacing `node` itself, if `SKIP` is not returned, still causes its\n * descendants to be walked (which is a bug).\n *\n * When adding or removing previous siblings of `node` (or next siblings, in\n * case of reverse), the `Visitor` should return a new `Index` to specify the\n * sibling to traverse after `node` is traversed.\n * Adding or removing next siblings of `node` (or previous siblings, in case\n * of reverse) is handled as expected without needing to return a new `Index`.\n *\n * Removing the children property of `parent` still results in them being\n * traversed.\n * @param {Visited} node\n * Found node.\n * @param {Visited extends UnistNode ? number | undefined : never} index\n * Index of `node` in `parent`.\n * @param {Ancestor extends UnistParent ? Ancestor | undefined : never} parent\n * Parent of `node`.\n * @returns {VisitorResult}\n * What to do next.\n *\n * An `Index` is treated as a tuple of `[CONTINUE, Index]`.\n * An `Action` is treated as a tuple of `[Action]`.\n *\n * Passing a tuple back only makes sense if the `Action` is `SKIP`.\n * When the `Action` is `EXIT`, that action can be returned.\n * When the `Action` is `CONTINUE`, `Index` can be returned.\n * @template {UnistNode} [Visited=UnistNode]\n * Visited node type.\n * @template {UnistParent} [Ancestor=UnistParent]\n * Ancestor type.\n */\n\n/**\n * @typedef {Visitor<Visited, Parent<Ancestor, Visited>>} BuildVisitorFromMatch\n * Build a typed `Visitor` function from a node and all possible parents.\n *\n * It will infer which values are passed as `node` and which as `parent`.\n * @template {UnistNode} Visited\n * Node type.\n * @template {UnistParent} Ancestor\n * Parent type.\n */\n\n/**\n * @typedef {(\n * BuildVisitorFromMatch<\n * Matches<Descendant, Check>,\n * Extract<Descendant, UnistParent>\n * >\n * )} BuildVisitorFromDescendants\n * Build a typed `Visitor` function from a list of descendants and a test.\n *\n * It will infer which values are passed as `node` and which as `parent`.\n * @template {UnistNode} Descendant\n * Node type.\n * @template {Test} Check\n * Test type.\n */\n\n/**\n * @typedef {(\n * BuildVisitorFromDescendants<\n * InclusiveDescendant<Tree>,\n * Check\n * >\n * )} BuildVisitor\n * Build a typed `Visitor` function from a tree and a test.\n *\n * It will infer which values are passed as `node` and which as `parent`.\n * @template {UnistNode} [Tree=UnistNode]\n * Node type.\n * @template {Test} [Check=Test]\n * Test type.\n */\n\nimport {visitParents} from 'unist-util-visit-parents'\n\nexport {CONTINUE, EXIT, SKIP} from 'unist-util-visit-parents'\n\n/**\n * Visit nodes.\n *\n * This algorithm performs *depth-first* *tree traversal* in *preorder*\n * (**NLR**) or if `reverse` is given, in *reverse preorder* (**NRL**).\n *\n * You can choose for which nodes `visitor` is called by passing a `test`.\n * For complex tests, you should test yourself in `visitor`, as it will be\n * faster and will have improved type information.\n *\n * Walking the tree is an intensive task.\n * Make use of the return values of the visitor when possible.\n * Instead of walking a tree multiple times, walk it once, use `unist-util-is`\n * to check if a node matches, and then perform different operations.\n *\n * You can change the tree.\n * See `Visitor` for more info.\n *\n * @overload\n * @param {Tree} tree\n * @param {Check} check\n * @param {BuildVisitor<Tree, Check>} visitor\n * @param {boolean | null | undefined} [reverse]\n * @returns {undefined}\n *\n * @overload\n * @param {Tree} tree\n * @param {BuildVisitor<Tree>} visitor\n * @param {boolean | null | undefined} [reverse]\n * @returns {undefined}\n *\n * @param {UnistNode} tree\n * Tree to traverse.\n * @param {Visitor | Test} testOrVisitor\n * `unist-util-is`-compatible test (optional, omit to pass a visitor).\n * @param {Visitor | boolean | null | undefined} [visitorOrReverse]\n * Handle each node (when test is omitted, pass `reverse`).\n * @param {boolean | null | undefined} [maybeReverse=false]\n * Traverse in reverse preorder (NRL) instead of the default preorder (NLR).\n * @returns {undefined}\n * Nothing.\n *\n * @template {UnistNode} Tree\n * Node type.\n * @template {Test} Check\n * `unist-util-is`-compatible test.\n */\nexport function visit(tree, testOrVisitor, visitorOrReverse, maybeReverse) {\n /** @type {boolean | null | undefined} */\n let reverse\n /** @type {Test} */\n let test\n /** @type {Visitor} */\n let visitor\n\n if (\n typeof testOrVisitor === 'function' &&\n typeof visitorOrReverse !== 'function'\n ) {\n test = undefined\n visitor = testOrVisitor\n reverse = visitorOrReverse\n } else {\n // @ts-expect-error: assume the overload with test was given.\n test = testOrVisitor\n // @ts-expect-error: assume the overload with test was given.\n visitor = visitorOrReverse\n reverse = maybeReverse\n }\n\n visitParents(tree, test, overload, reverse)\n\n /**\n * @param {UnistNode} node\n * @param {Array<UnistParent>} parents\n */\n function overload(node, parents) {\n const parent = parents[parents.length - 1]\n const index = parent ? 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