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@lobehub/ui

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Lobe UI is an open-source UI component library for building AIGC web apps

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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } import { colorScales } from "../../../color/colors"; import { neutralColorScales } from "../../../color/neutrals"; import { generateColorNeutralPalette, generateColorPalette } from "../generateColorPalette"; import lightBaseToken from "../token/light"; export var lightAlgorithm = function lightAlgorithm(seedToken, mapToken) { var primaryColor = seedToken.primaryColor; var neutralColor = seedToken.neutralColor; var primaryTokens = {}; var neutralTokens = {}; var primaryScale = colorScales[primaryColor]; if (primaryScale) { primaryTokens = generateColorPalette({ appearance: 'light', scale: primaryScale, type: 'Primary' }); } var neutralScale = neutralColorScales[neutralColor]; if (neutralScale) { neutralTokens = generateColorNeutralPalette({ appearance: 'light', scale: neutralScale }); } return _objectSpread(_objectSpread(_objectSpread(_objectSpread({}, mapToken), lightBaseToken), primaryTokens), neutralTokens); };