@loaders.gl/zarr
Version:
Framework-independent loaders for Zarr
41 lines • 1.37 kB
TypeScript
import type { ZarrArray } from 'zarr';
import type { PixelSource, Labels, RasterSelection, PixelData, TileSelection } from "../types.js";
export declare const DTYPE_LOOKUP: {
readonly u1: "Uint8";
readonly u2: "Uint16";
readonly u4: "Uint32";
readonly f4: "Float32";
readonly f8: "Float64";
readonly i1: "Int8";
readonly i2: "Int16";
readonly i4: "Int32";
};
interface ZarrTileSelection {
x: number;
y: number;
selection: number[];
signal?: AbortSignal;
}
declare class ZarrPixelSource<S extends string[]> implements PixelSource<S> {
labels: Labels<S>;
tileSize: number;
private _data;
private _indexer;
private _readChunks;
constructor(data: ZarrArray, labels: Labels<S>, tileSize: number);
get shape(): number[];
get dtype(): "Uint8" | "Uint16" | "Uint32" | "Float32" | "Float64" | "Int8" | "Int16" | "Int32";
private get _xIndex();
private _chunkIndex;
/**
* Converts x, y tile indices to zarr dimension Slices within image bounds.
*/
private _getSlices;
getRaster({ selection }: RasterSelection<S> | {
selection: number[];
}): Promise<PixelData>;
getTile(props: TileSelection<S> | ZarrTileSelection): Promise<PixelData>;
onTileError(err: Error): void;
}
export default ZarrPixelSource;
//# sourceMappingURL=zarr-pixel-source.d.ts.map