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@loaders.gl/tiles

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Common components for different tiles loaders.

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import { Tile3D } from "../tile-3d.js"; import { FrameState } from "./frame-state.js"; /** * For the maxScreenThreshold error metric, maxError means that you should replace the node with it's children as soon as the nodes bounding sphere has a screen radius larger than maxError pixels. In this sense a value of 0 means you should always load it's children, or if it's a leaf node, you should always display it. * @param tile * @param frameState * @returns */ export declare function getLodStatus(tile: Tile3D, frameState: FrameState): 'DIG' | 'OUT' | 'DRAW'; /** * Calculate size of MBS radius projected on the screen plane * @param tile * @param frameState * @returns */ export declare function getProjectedRadius(tile: Tile3D, frameState: FrameState): number; //# sourceMappingURL=i3s-lod.d.ts.map