@loaders.gl/tiles
Version:
Common components for different tiles loaders.
28 lines • 1.14 kB
TypeScript
import { Tile3D } from '@loaders.gl/tiles';
import { CullingVolume } from '@math.gl/culling';
import { GeospatialViewport } from "../../types.js";
export type FrameState = {
camera: {
position: number[];
direction: number[];
up: number[];
};
viewport: GeospatialViewport;
topDownViewport: GeospatialViewport;
height: number;
cullingVolume: CullingVolume;
frameNumber: number;
sseDenominator: number;
};
export declare function getFrameState(viewport: GeospatialViewport, frameNumber: number): FrameState;
/**
* Limit `tiles` array length with `maximumTilesSelected` number.
* The criteria for this filtering is distance of a tile center
* to the `frameState.viewport`'s longitude and latitude
* @param tiles - tiles array to filter
* @param frameState - frameState to calculate distances
* @param maximumTilesSelected - maximal amount of tiles in the output array
* @returns new tiles array
*/
export declare function limitSelectedTiles(tiles: Tile3D[], frameState: FrameState, maximumTilesSelected: number): [Tile3D[], Tile3D[]];
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