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@loaders.gl/tiles

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Common components for different tiles loaders.

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import { FrameState } from "../helpers/frame-state.js"; export declare class I3STileManager { private _statusMap; private pendingTilesRegister; constructor(); /** * Add request to map * @param request - node metadata request * @param key - unique key * @param callback - callback after request completed * @param frameState - frameState data */ add(request: any, key: any, callback: any, frameState: FrameState): void; /** * Update request if it is still actual for the new frameState * @param key - unique key * @param frameState - frameState data */ update(key: any, frameState: FrameState): void; /** * Find request in the map * @param key - unique key * @returns */ find(key: any): any; /** * Check it there are pending tile headers for the particular frameNumber * @param viewportId * @param frameNumber * @returns */ hasPendingTiles(viewportId: string, frameNumber: number): boolean; } //# sourceMappingURL=i3s-tile-manager.d.ts.map