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@loaders.gl/textures

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Framework-independent loaders for compressed and super compressed (basis) textures

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// loaders.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import {assert} from '@loaders.gl/loader-utils'; import {getImageSize} from '@loaders.gl/images'; import { loadCompositeImageMember, loadCompositeImageUrlTree, normalizeCompositeImageOptions } from '../composite-image/parse-composite-image'; import type {GetUrl, TextureLoaderOptions, UrlOptions} from './texture-api-types'; import {generateUrl} from './generate-url'; /** * @deprecated Use `load(url, TextureLoader)` for manifest-driven loading. */ export async function loadImageTexture( getUrl: string | GetUrl, options: TextureLoaderOptions = {} ): Promise<any> { const imageUrls = await getImageUrls(getUrl, options); return await loadCompositeImageUrlTree(imageUrls, normalizeCompositeImageOptions(options)); } export async function getImageUrls( getUrl: string | GetUrl, options: TextureLoaderOptions, urlOptions: UrlOptions = {} ): Promise<any> { const mipLevels = (options && options.image && options.image.mipLevels) || 0; return mipLevels !== 0 ? await getMipmappedImageUrls(getUrl, mipLevels, options, urlOptions) : generateUrl(getUrl, options, urlOptions); } async function getMipmappedImageUrls( getUrl: string | GetUrl, mipLevels: number | 'auto', options: TextureLoaderOptions, urlOptions: UrlOptions ): Promise<string[]> { const urls: string[] = []; const normalizedOptions = normalizeCompositeImageOptions(options); // If no mip levels supplied, we need to load the level 0 image and calculate based on size if (mipLevels === 'auto') { const url = generateUrl(getUrl, options, {...urlOptions, lod: 0}); const image = await loadCompositeImageMember(url, normalizedOptions); const {width, height} = getImageSize(image); mipLevels = getMipLevels({width, height}); // TODO - push image and make `deepLoad` pass through non-url values, avoid loading twice? urls.push(url); } // We now know how many mipLevels we need, remaining image urls can now be constructed assert(mipLevels > 0); for (let mipLevel = urls.length; mipLevel < mipLevels; ++mipLevel) { const url = generateUrl(getUrl, options, {...urlOptions, lod: mipLevel}); urls.push(url); } return urls; } // Calculates number of mipmaps based on texture size (log2) export function getMipLevels(size: {width: number; height: number}): number { return 1 + Math.floor(Math.log2(Math.max(size.width, size.height))); }