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@loaders.gl/textures

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Framework-independent loaders for compressed and super compressed (basis) textures

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import type { LoaderContext } from '@loaders.gl/loader-utils'; import type { Texture } from '@loaders.gl/schema'; import type { TextureLoaderOptions as TextureApiLoaderOptions } from "./lib/texture-api/texture-api-types.js"; import { type ImageTextureCubeArrayManifest } from "./lib/composite-image/parse-composite-image.js"; export type TextureCubeArrayLoaderOptions = TextureApiLoaderOptions; export type { ImageTextureCubeArrayManifest as TextureCubeArrayManifest }; export declare const TextureCubeArrayLoader: { readonly dataType: Texture; readonly batchType: never; readonly id: "texture-cube-array"; readonly name: "Texture Cube Array"; readonly module: "textures"; readonly version: any; readonly extensions: []; readonly mimeTypes: []; readonly text: true; readonly worker: false; readonly testText: (text: string) => boolean; readonly options: { readonly image: {}; }; readonly parse: (arrayBuffer: ArrayBuffer, options?: TextureCubeArrayLoaderOptions, context?: LoaderContext) => Promise<any>; readonly parseText: (text: string, options?: TextureCubeArrayLoaderOptions, context?: LoaderContext) => Promise<any>; }; //# sourceMappingURL=texture-cube-array-loader.d.ts.map