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@loaders.gl/textures

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Framework-independent loaders for compressed and super compressed (basis) textures

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import type { TextureLevel } from '@loaders.gl/schema'; /** * Parse texture data as "CRN" format. * Function is "async" as emscriptified decoder module is loaded asyncronously * @param data - binary data of compressed texture * @returns Promise of Array of the texture levels */ export declare function parseCrunch(data: any, options: any): Promise<TextureLevel[]>; //# sourceMappingURL=parse-crunch.d.ts.map