@loaders.gl/textures
Version:
Framework-independent loaders for compressed and super compressed (basis) textures
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text/typescript
// loaders.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import {assert} from '@loaders.gl/loader-utils';
import {ImageLoader, getImageSize} from '@loaders.gl/images';
import type {GetUrl, UrlOptions} from './texture-api-types';
import {generateUrl} from './generate-url';
import {deepLoad, shallowLoad} from './deep-load';
export async function loadImageTexture(getUrl: string | GetUrl, options = {}): Promise<any> {
const imageUrls = await getImageUrls(getUrl, options);
return await deepLoad(imageUrls, ImageLoader.parse, options);
}
export async function getImageUrls(
getUrl: string | GetUrl,
options: any,
urlOptions: UrlOptions = {}
): Promise<any> {
const mipLevels = (options && options.image && options.image.mipLevels) || 0;
return mipLevels !== 0
? await getMipmappedImageUrls(getUrl, mipLevels, options, urlOptions)
: generateUrl(getUrl, options, urlOptions);
}
async function getMipmappedImageUrls(
getUrl: string | GetUrl,
mipLevels: number | 'auto',
options: any,
urlOptions: UrlOptions
): Promise<string[]> {
const urls: string[] = [];
// If no mip levels supplied, we need to load the level 0 image and calculate based on size
if (mipLevels === 'auto') {
const url = generateUrl(getUrl, options, {...urlOptions, lod: 0});
const image = await shallowLoad(url, ImageLoader.parse, options);
const {width, height} = getImageSize(image);
mipLevels = getMipLevels({width, height});
// TODO - push image and make `deepLoad` pass through non-url values, avoid loading twice?
urls.push(url);
}
// We now know how many mipLevels we need, remaining image urls can now be constructed
assert(mipLevels > 0);
for (let mipLevel = urls.length; mipLevel < mipLevels; ++mipLevel) {
const url = generateUrl(getUrl, options, {...urlOptions, lod: mipLevel});
urls.push(url);
}
return urls;
}
// Calculates number of mipmaps based on texture size (log2)
export function getMipLevels(size: {width: number; height: number}): number {
return 1 + Math.floor(Math.log2(Math.max(size.width, size.height)));
}