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@loaders.gl/textures

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Framework-independent loaders for compressed and super compressed (basis) textures

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// loaders.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import { assert } from '@loaders.gl/loader-utils'; import { ImageLoader, getImageSize } from '@loaders.gl/images'; import { generateUrl } from "./generate-url.js"; import { deepLoad, shallowLoad } from "./deep-load.js"; export async function loadImageTexture(getUrl, options = {}) { const imageUrls = await getImageUrls(getUrl, options); return await deepLoad(imageUrls, ImageLoader.parse, options); } export async function getImageUrls(getUrl, options, urlOptions = {}) { const mipLevels = (options && options.image && options.image.mipLevels) || 0; return mipLevels !== 0 ? await getMipmappedImageUrls(getUrl, mipLevels, options, urlOptions) : generateUrl(getUrl, options, urlOptions); } async function getMipmappedImageUrls(getUrl, mipLevels, options, urlOptions) { const urls = []; // If no mip levels supplied, we need to load the level 0 image and calculate based on size if (mipLevels === 'auto') { const url = generateUrl(getUrl, options, { ...urlOptions, lod: 0 }); const image = await shallowLoad(url, ImageLoader.parse, options); const { width, height } = getImageSize(image); mipLevels = getMipLevels({ width, height }); // TODO - push image and make `deepLoad` pass through non-url values, avoid loading twice? urls.push(url); } // We now know how many mipLevels we need, remaining image urls can now be constructed assert(mipLevels > 0); for (let mipLevel = urls.length; mipLevel < mipLevels; ++mipLevel) { const url = generateUrl(getUrl, options, { ...urlOptions, lod: mipLevel }); urls.push(url); } return urls; } // Calculates number of mipmaps based on texture size (log2) export function getMipLevels(size) { return 1 + Math.floor(Math.log2(Math.max(size.width, size.height))); }