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@loaders.gl/textures

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Framework-independent loaders for compressed and super compressed (basis) textures

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import type { TextureLevel } from '@loaders.gl/schema'; /** * Check if data is in "PVR" format by its magic number * @param data - binary data of compressed texture * @returns true - data in "PVR" format, else - false */ export declare function isPVR(data: ArrayBuffer): boolean; /** * Parse texture data as "PVR" format * @param data - binary data of compressed texture * @returns Array of the texture levels * @see http://cdn.imgtec.com/sdk-documentation/PVR+File+Format.Specification.pdf */ export declare function parsePVR(data: ArrayBuffer): TextureLevel[]; //# sourceMappingURL=parse-pvr.d.ts.map