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@loaders.gl/textures

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Framework-independent loaders for compressed and super compressed (basis) textures

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import { TypedArray } from '@math.gl/types'; /** One numpy "tile" */ export type NPYTile = { /** tile header */ header: NumpyHeader; /** data in tile */ data: TypedArray; }; type NumpyHeader = { descr: string; shape: number[]; }; export declare function parseNPY(arrayBuffer: ArrayBuffer, options?: {}): NPYTile; export {}; //# sourceMappingURL=parse-npy.d.ts.map