@loaders.gl/terrain
Version:
Framework-independent loader for terrain raster formats
24 lines • 869 B
TypeScript
export default class Delatin {
constructor(data: any, width: any, height?: any);
run(maxError?: number): void;
refine(): void;
getMaxError(): any;
getRMSD(): number;
heightAt(x: any, y: any): any;
_flush(): void;
_findCandidate(p0x: any, p0y: any, p1x: any, p1y: any, p2x: any, p2y: any, t: any): void;
_step(): void;
_addPoint(x: any, y: any): number;
_addTriangle(a: any, b: any, c: any, ab: any, bc: any, ca: any, e?: any): any;
_legalize(a: any): void;
_handleCollinear(pn: any, a: any): void;
_queuePush(t: any, error: any, rms: any): void;
_queuePop(): any;
_queuePopBack(): any;
_queueRemove(t: any): void;
_queueLess(i: any, j: any): boolean;
_queueSwap(i: any, j: any): void;
_queueUp(j0: any): void;
_queueDown(i0: any, n: any): boolean;
}
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