@loaders.gl/terrain
Version:
Framework-independent loader for terrain raster formats
50 lines (44 loc) • 1.32 kB
text/typescript
// loaders.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import type {Loader} from '@loaders.gl/loader-utils';
import type {ImageLoaderOptions} from '@loaders.gl/images';
import {VERSION} from './lib/utils/version';
import {TerrainOptions} from './lib/parse-terrain';
import {Mesh} from '@loaders.gl/schema';
/** TerrainLoader options */
export type TerrainLoaderOptions = ImageLoaderOptions & {
/** TerrainLoader options */
terrain?: TerrainOptions & {
/** Override the URL to the worker bundle (by default loads from unpkg.com) */
workerUrl?: string;
};
};
/**
* Worker loader for image encoded terrain
*/
export const TerrainLoader = {
dataType: null as unknown as Mesh,
batchType: null as never,
name: 'Terrain',
id: 'terrain',
module: 'terrain',
version: VERSION,
worker: true,
extensions: ['png', 'pngraw', 'jpg', 'jpeg', 'gif', 'webp', 'bmp'],
mimeTypes: ['image/png', 'image/jpeg', 'image/gif', 'image/webp', 'image/bmp'],
options: {
terrain: {
tesselator: 'auto',
bounds: undefined!,
meshMaxError: 10,
elevationDecoder: {
rScaler: 1,
gScaler: 0,
bScaler: 0,
offset: 0
},
skirtHeight: undefined
}
}
} as const satisfies Loader<Mesh, never, TerrainLoaderOptions>;