@loaders.gl/terrain
Version:
Framework-independent loader for terrain raster formats
59 lines • 1.43 kB
TypeScript
type Extensions = {
vertexNormals?: any;
waterMask?: any;
};
export declare const DECODING_STEPS: {
header: number;
vertices: number;
triangleIndices: number;
edgeIndices: number;
extensions: number;
};
export default function decode(data: any, userOptions: any): {
header: {};
vertexData?: undefined;
triangleIndices?: undefined;
westIndices?: undefined;
northIndices?: undefined;
eastIndices?: undefined;
southIndices?: undefined;
extensions?: undefined;
} | {
header: {};
vertexData: Uint16Array;
triangleIndices?: undefined;
westIndices?: undefined;
northIndices?: undefined;
eastIndices?: undefined;
southIndices?: undefined;
extensions?: undefined;
} | {
header: {};
vertexData: Uint16Array;
triangleIndices: any;
westIndices?: undefined;
northIndices?: undefined;
eastIndices?: undefined;
southIndices?: undefined;
extensions?: undefined;
} | {
header: {};
vertexData: Uint16Array;
triangleIndices: any;
westIndices: any;
northIndices: any;
eastIndices: any;
southIndices: any;
extensions?: undefined;
} | {
header: {};
vertexData: Uint16Array;
triangleIndices: any;
westIndices: any;
northIndices: any;
eastIndices: any;
southIndices: any;
extensions: Extensions;
};
export {};
//# sourceMappingURL=decode-quantized-mesh.d.ts.map