@loaders.gl/i3s
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i3s .
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TypeScript
import type { MeshAttribute, TypedArray } from '@loaders.gl/schema';
import type { AttributeStorageInfo, Field } from "../../types.js";
type ColorsByAttribute = {
/** Feature attribute name */
attributeName: string;
/** Minimum attribute value */
minValue: number;
/** Maximum attribute value */
maxValue: number;
/** Minimum color. 3DObject will be colorized with gradient from `minColor to `maxColor` */
minColor: [number, number, number, number];
/** Maximum color. 3DObject will be colorized with gradient from `minColor to `maxColor` */
maxColor: [number, number, number, number];
/** Colorization mode. `replace` - replace vertex colors with a new colors, `multiply` - multiply vertex colors with new colors */
mode: string;
};
/**
* Calculate new vertex colors array to visualize 3D objects in a attribute driven way
* @param colors - vertex colors attribute
* @param featureIds - feature Ids attribute
* @param attributeUrls - array of attribute's urls
* @param fields - array of attribute's fileds
* @param attributeStorageInfo - array of attributeStorageInfo
* @param colorsByAttribute - attribute color options
* @param token - access token
* @returns new colors attribute
*/
export declare function customizeColors(colors: MeshAttribute, featureIds: number[] | TypedArray, attributeUrls: string[], fields: Field[], attributeStorageInfo: AttributeStorageInfo[], colorsByAttribute: ColorsByAttribute | null, token?: string): Promise<MeshAttribute>;
export {};
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