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@litecanvas/utils

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Utilities to help build litecanvas games

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(() => { var __defProp = Object.defineProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; // src/_global.js window.utils = window.utils || {}; window.utils.global = (overrides = true) => { for (const key in window.utils) { if ("global" === key) continue; if (overrides || globalThis[key] === void 0) { globalThis[key] = window.utils[key]; } } }; // src/string/index.js var index_exports = {}; __export(index_exports, { lower: () => lower_default, lpad: () => lpad_default, rpad: () => rpad_default, score: () => score_default, upper: () => upper_default }); // src/string/rpad.js var rpad_default = (str, targetLength, padString = "0") => (str + "").padEnd(targetLength, padString); // src/string/lpad.js var lpad_default = (str, targetLength, padString = "0") => (str + "").padStart(targetLength, padString); // src/string/upper.js var upper_default = (str) => (str + "").toUpperCase(); // src/string/lower.js var lower_default = (str) => (str + "").toLowerCase(); // src/string/score.js var score_default = (value, zeros = 6) => { return (value + "").padStart(zeros, "0"); }; // src/string/_web.js window.utils = Object.assign(window.utils || {}, index_exports); })();