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@litecanvas/utils

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Utilities to help build litecanvas games

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import assert from "../debug/assert.js" /** * Check a collision between a rectangle and a circle * * @param {number} x1 rectangle position X * @param {number} y1 rectangle position Y * @param {number} w1 rectangle width * @param {number} h1 rectangle height * @param {number} x2 circle position X * @param {number} y2 circle position Y * @param {number} r2 circle radius * @returns {boolean} */ export default (x1, y1, w1, h1, x2, y2, r2) => { DEV: assert( Number.isFinite(x1), "[litecanvas/utils] colrectcirc() 1st param must be a number" ) DEV: assert( Number.isFinite(y1), "[litecanvas/utils] colrectcirc() 2nd param must be a number" ) DEV: assert( Number.isFinite(w1), "[litecanvas/utils] colrectcirc() 3rd param must be a number" ) DEV: assert( Number.isFinite(h1), "[litecanvas/utils] colrectcirc() 4th param must be a number" ) DEV: assert( Number.isFinite(x2), "[litecanvas/utils] colrectcirc() 5th param must be a number" ) DEV: assert( Number.isFinite(y2), "[litecanvas/utils] colrectcirc() 6th param must be a number" ) DEV: assert( Number.isFinite(r2), "[litecanvas/utils] colrectcirc() 7th param must be a number" ) let xx = x2 - Math.max(x1, Math.min(x2, x1 + w1)) let yy = y2 - Math.max(y1, Math.min(y2, y1 + h1)) return xx * xx + yy * yy <= r2 * r2 }