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@litecanvas/utils

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Utilities to help build litecanvas games

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import assert from "../debug/assert.js" /** * Check a collision between two rectangles * * @param {number} x1 first rectangle position X * @param {number} y1 first rectangle position Y * @param {number} w1 first rectangle width * @param {number} h1 first rectangle height * @param {number} x2 second rectangle position X * @param {number} y2 second rectangle position Y * @param {number} w2 second rectangle width * @param {number} h2 second rectangle height * @returns {boolean} */ export default (x1, y1, w1, h1, x2, y2, w2, h2) => { DEV: assert( Number.isFinite(x1), "[litecanvas/utils] [litecanvas/utils] colrect() 1st param must be a number" ) DEV: assert( Number.isFinite(y1), "[litecanvas/utils] colrect() 2nd param must be a number" ) DEV: assert( Number.isFinite(w1), "[litecanvas/utils] colrect() 3rd param must be a number" ) DEV: assert( Number.isFinite(h1), "[litecanvas/utils] colrect() 4th param must be a number" ) DEV: assert( Number.isFinite(x2), "[litecanvas/utils] colrect() 5th param must be a number" ) DEV: assert( Number.isFinite(y2), "[litecanvas/utils] colrect() 6th param must be a number" ) DEV: assert( Number.isFinite(w2), "[litecanvas/utils] colrect() 7th param must be a number" ) DEV: assert( Number.isFinite(h2), "[litecanvas/utils] colrect() 8th param must be a number" ) return x1 < x2 + w2 && x1 + w1 > x2 && y1 < y2 + h2 && y1 + h1 > y2 }