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@litecanvas/utils

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Utilities to help build litecanvas games

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(() => { var __defProp = Object.defineProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; // src/_global.js globalThis.utils = globalThis.utils || {}; globalThis.utils.global = (overrides = true) => { for (const key in globalThis.utils) { if ("global" === key) continue; if (overrides || globalThis[key] === void 0) { globalThis[key] = globalThis.utils[key]; } } }; // src/string/index.js var index_exports = {}; __export(index_exports, { lpad: () => lpad_default, rpad: () => rpad_default }); // src/string/rpad.js var rpad_default = (str, targetLength, padString = "0") => (str + "").padEnd(targetLength, padString); // src/string/lpad.js var lpad_default = (str, targetLength, padString = "0") => (str + "").padStart(targetLength, padString); // src/string/_web.js globalThis.utils = Object.assign(globalThis.utils || {}, index_exports); })();