@litecanvas/utils
Version:
Utilities to help build litecanvas games
35 lines (29 loc) • 1.02 kB
JavaScript
(() => {
var __defProp = Object.defineProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
// src/_global.js
globalThis.utils = globalThis.utils || {};
globalThis.utils.global = (overrides = true) => {
for (const key in globalThis.utils) {
if ("global" === key) continue;
if (overrides || globalThis[key] === void 0) {
globalThis[key] = globalThis.utils[key];
}
}
};
// src/string/index.js
var index_exports = {};
__export(index_exports, {
lpad: () => lpad_default,
rpad: () => rpad_default
});
// src/string/rpad.js
var rpad_default = (str, targetLength, padString = "0") => (str + "").padEnd(targetLength, padString);
// src/string/lpad.js
var lpad_default = (str, targetLength, padString = "0") => (str + "").padStart(targetLength, padString);
// src/string/_web.js
globalThis.utils = Object.assign(globalThis.utils || {}, index_exports);
})();