@litecanvas/utils
Version:
Utilities to help build litecanvas games
31 lines (26 loc) • 858 B
JavaScript
(() => {
var __defProp = Object.defineProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
// src/_global.js
globalThis.utils = globalThis.utils || {};
globalThis.utils.global = (overrides = true) => {
for (const key in globalThis.utils) {
if ("global" === key) continue;
if (overrides || globalThis[key] === void 0) {
globalThis[key] = globalThis.utils[key];
}
}
};
// src/time/index.js
var index_exports = {};
__export(index_exports, {
formatTime: () => format_time_default
});
// src/time/format-time.js
var format_time_default = (t) => ~~(t / 60) + ":" + (t % 60 < 10 ? "0" : "") + ~~(t % 60);
// src/time/_web.js
globalThis.utils = Object.assign(globalThis.utils || {}, index_exports);
})();