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@litecanvas/utils

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Utilities to help build litecanvas games

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(()=>{var x=Object.defineProperty;var a=(o,t)=>{for(var s in t)x(o,s,{get:t[s],enumerable:!0})};globalThis.utils=globalThis.utils||{};globalThis.utils.global=(o=!0)=>{for(let t in globalThis.utils)t!=="global"&&(o||globalThis[t]===void 0)&&(globalThis[t]=globalThis.utils[t])};var p={};a(p,{ANCHOR_BOT_LEFT:()=>g,ANCHOR_BOT_RIGHT:()=>d,ANCHOR_CENTER:()=>u,ANCHOR_TOP_LEFT:()=>y,ANCHOR_TOP_RIGHT:()=>f,Actor:()=>h});var T=2*Math.PI,i=class{constructor(t=0,s=t){this.x=parseFloat(t)||0,this.y=parseFloat(s)||0}toString(){return`Vector (${this.x}, ${this.y})`}},l=o=>o instanceof i,e=(o=0,t=o)=>(l(o)&&(t=o.y,o=o.x),new i(o,t));var u=e(.5,.5),y=e(0,0),f=e(1,0),g=e(0,1),d=e(1,1),h=class{sprite;pos;_o;_s;flipX=!1;flipY=!1;angle=0;opacity=1;hidden=!1;constructor(t,s,r=y){this.sprite=t||{width:0,height:0},this.pos=s||e(0),this._o=e(r),this._s=e(1,1)}set x(t){this.pos.x=t}get x(){return this.pos.x}set y(t){this.pos.y=t}get y(){return this.pos.y}set anchor(t){this._o.x=t.x,this._o.y=t.y}get anchor(){return this._o}get width(){return this.sprite.width*this._s.x}get height(){return this.sprite.height*this._s.y}get scale(){return this._s}scaleTo(t,s=t){this._s.x=t,this._s.y=s}scaleBy(t,s=t){this._s.x*=t,this._s.y*=s}getBounds(t=!0){let s=this.sprite.width*(t?this._s.x:1),r=this.sprite.height*(t?this._s.y:1),c=this.pos.x-s*this.anchor.x,n=this.pos.y-r*this.anchor.y;return[c,n,s,r]}draw(t=globalThis,s=!0){s&&t.push(),this.transform(t),this.sprite.width&&this.sprite.height&&!this.hidden&&this.opacity>0&&this.drawImage(t),s&&t.pop()}transform(t){t.translate(this.pos.x,this.pos.y),t.rotate(t.deg2rad(this.angle)),t.scale((this.flipX?-1:1)*this._s.x,(this.flipY?-1:1)*this._s.y)}drawImage(t,s=!0){let r=this.anchor,c=-this.sprite.width*(this.flipX?1-r.x:r.x),n=-this.sprite.height*(this.flipY?1-r.y:r.y);s&&t.alpha(this.opacity),t.image(c,n,this.sprite)}};globalThis.utils=Object.assign(globalThis.utils||{},p);})();