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@litecanvas/utils

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Utilities to help build litecanvas games

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(() => { // src/_global.js globalThis.utils = globalThis.utils || {}; globalThis.utils.global = () => { for (const key in globalThis.utils) { if ("global" === key) continue; globalThis[key] = globalThis.utils[key]; } }; // src/image/tint.js var tint_default = (img, color, opacity = 1, engine = globalThis) => { return engine.paint(img.width, img.height, (ctx) => { engine.push(); engine.alpha(opacity); engine.rectfill(0, 0, img.width, img.height, color); ctx.globalCompositeOperation = "destination-atop"; engine.alpha(1); engine.image(0, 0, img); engine.pop(); }); }; // src/image/scale.js var scale_default = (img, factor, pixelart = true, engine = globalThis) => { return engine.paint(img.width * factor, img.height * factor, (ctx) => { engine.push(); ctx.imageSmoothingEnabled = !pixelart; engine.scale(factor); engine.image(0, 0, img); engine.pop(); }); }; // src/image/flip.js var flip_default = (img, horizontal = true, vertically = false, engine = globalThis) => { return engine.paint(img.width, img.height, (ctx) => { engine.push(); engine.scale(horizontal ? -1 : 1, vertically ? -1 : 1); engine.image(horizontal ? -img.width : 0, vertically ? -img.height : 0, img); engine.pop(); }); }; // src/image/_web.js globalThis.utils = Object.assign(globalThis.utils || {}, { tint: tint_default, scaleImage: scale_default, flipImage: flip_default }); })();