@lightningtv/renderer
Version:
Lightning 3 Renderer
105 lines (93 loc) • 3 kB
text/typescript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import type { CoreTextureManager } from '../CoreTextureManager.js';
import { Texture, TextureType, type TextureData } from './Texture.js';
/**
* Properties of the {@link NoiseTexture}
*/
export interface NoiseTextureProps {
/**
* Width of texture
*
* @default 128
*/
width?: number;
/**
* Height of texture
*
* @default 128
*/
height?: number;
/**
* A number value that can be varied to force new textures to be generated
*
* @default 0
*/
cacheId?: number;
}
/**
* Texture consisting of a random grid of greyscale pixels
*
* @remarks
* The width and height of the NoiseTexture are defined by it's
* {@link NoiseTextureProps.width} and {@link NoiseTextureProps.height}
* properties. The {@link NoiseTextureProps.cacheId} prop can be varied in order
* to bypass cache and get newly randomized texture data.
*/
export class NoiseTexture extends Texture {
props: Required<NoiseTextureProps>;
public override type: TextureType = TextureType.noise;
constructor(txManager: CoreTextureManager, props: NoiseTextureProps) {
super(txManager);
this.props = NoiseTexture.resolveDefaults(props);
}
override async getTextureSource(): Promise<TextureData> {
const { width, height } = this.props;
const size = width * height * 4;
const pixelData8 = new Uint8ClampedArray(size);
for (let i = 0; i < size; i += 4) {
const v = Math.floor(Math.random() * 256);
pixelData8[i] = v;
pixelData8[i + 1] = v;
pixelData8[i + 2] = v;
pixelData8[i + 3] = 255;
}
this.setState('fetched');
return {
data: new ImageData(pixelData8, width, height),
};
}
static override makeCacheKey(props: NoiseTextureProps): string | false {
if (props.cacheId === undefined) {
return false;
}
const resolvedProps = NoiseTexture.resolveDefaults(props);
return `NoiseTexture,${resolvedProps.width},${resolvedProps.height},${resolvedProps.cacheId}`;
}
static override resolveDefaults(
props: NoiseTextureProps,
): Required<NoiseTextureProps> {
return {
width: props.width ?? 128,
height: props.height ?? 128,
cacheId: props.cacheId ?? 0,
};
}
static z$__type__Props: NoiseTextureProps;
}