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@lightningtv/renderer

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/* * Copyright 2023 Comcast Cable Communications Management, LLC * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-License-Identifier: Apache-2.0 */ import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js'; import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js'; import { ShadowTemplate, type ShadowProps, } from '../templates/ShadowTemplate.js'; import { shadow } from './utils/render.js'; export interface ComputedShadowValues { shadowColor: string; shadowRadius: Vec4; } export const Shadow: CanvasShaderType<ShadowProps, ComputedShadowValues> = { props: ShadowTemplate.props, update() { this.computed.shadowColor = this.toColorString(this.props!['color']); const blur = this.props!['blur']; this.computed.shadowRadius = [blur, blur, blur, blur]; }, render(ctx, quad, renderContext) { shadow( ctx, quad.tx, quad.ty, quad.width, quad.height, this.computed.shadowColor!, this.props!['projection'], this.computed.shadowRadius!, this.stage.pixelRatio, ); renderContext(); }, };