@lightningtv/renderer
Version:
Lightning 3 Renderer
53 lines (49 loc) • 1.64 kB
text/typescript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
import {
ShadowTemplate,
type ShadowProps,
} from '../templates/ShadowTemplate.js';
import { shadow } from './utils/render.js';
export interface ComputedShadowValues {
shadowColor: string;
shadowRadius: Vec4;
}
export const Shadow: CanvasShaderType<ShadowProps, ComputedShadowValues> = {
props: ShadowTemplate.props,
update() {
this.computed.shadowColor = this.toColorString(this.props!['color']);
const blur = this.props!['blur'];
this.computed.shadowRadius = [blur, blur, blur, blur];
},
render(ctx, quad, renderContext) {
shadow(
ctx,
quad.tx,
quad.ty,
quad.width,
quad.height,
this.computed.shadowColor!,
this.props!['projection'],
this.computed.shadowRadius!,
this.stage.pixelRatio,
);
renderContext();
},
};