@lightningtv/renderer
Version:
Lightning 3 Renderer
70 lines (64 loc) • 2.23 kB
text/typescript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import { calcFactoredRadiusArray } from '../../lib/utils.js';
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
import {
RoundedWithShadowTemplate,
type RoundedWithShadowProps,
} from '../templates/RoundedWithShadowTemplate.js';
import type { ComputedRoundedValues } from './Rounded.js';
import type { ComputedShadowValues } from './Shadow.js';
import * as render from './utils/render.js';
type ComputedValues = ComputedRoundedValues & ComputedShadowValues;
export const RoundedWithShadow: CanvasShaderType<
RoundedWithShadowProps,
ComputedValues
> = {
props: RoundedWithShadowTemplate.props,
saveAndRestore: true,
update(node) {
const radius = calcFactoredRadiusArray(
this.props!.radius as Vec4,
node.width,
node.height,
);
this.computed.radius = radius;
this.computed.shadowColor = this.toColorString(this.props!['shadow-color']);
this.computed.shadowRadius = radius.map(
(value) => value + this.props!['shadow-blur'],
) as Vec4;
},
render(ctx, quad, renderContext) {
const { tx, ty, width, height } = quad;
render.shadow(
ctx,
tx,
ty,
width,
height,
this.computed.shadowColor!,
this.props!['shadow-projection'],
this.computed.shadowRadius!,
this.stage.pixelRatio,
);
const path = new Path2D();
render.roundRect(path, tx, ty, width, height, this.computed.radius!);
ctx.clip(path);
renderContext();
},
};