@lightningtv/renderer
Version:
Lightning 3 Renderer
89 lines (84 loc) • 2.93 kB
text/typescript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
import {
RoundedWithBorderAndShadowTemplate,
type RoundedWithBorderAndShadowProps,
} from '../templates/RoundedWithBorderAndShadowTemplate.js';
import type { ComputedBorderValues } from './Border.js';
import type { ComputedRoundedValues } from './Rounded.js';
import type { ComputedShadowValues } from './Shadow.js';
import * as render from './utils/render.js';
type ComputedValues = ComputedRoundedValues &
ComputedBorderValues &
ComputedShadowValues;
export const RoundedWithBorderAndShadow: CanvasShaderType<
RoundedWithBorderAndShadowProps,
ComputedValues
> = {
props: RoundedWithBorderAndShadowTemplate.props,
saveAndRestore: true,
update(node) {
const radius = calcFactoredRadiusArray(
this.props!.radius as Vec4,
node.width,
node.height,
);
this.computed.radius = radius;
this.computed.borderColor = this.toColorString(this.props!['border-color']);
this.computed.borderAsym = !valuesAreEqual(
this.props!['border-width'] as number[],
);
const borderWidth = this.props!['border-width'] as Vec4;
this.computed.borderRadius = radius.map((value, index) =>
Math.max(0, value - borderWidth[index]! * 0.5),
) as Vec4;
this.computed.shadowColor = this.toColorString(this.props!['shadow-color']);
this.computed.shadowRadius = radius.map(
(value) => value + this.props!['shadow-blur'],
) as Vec4;
},
render(ctx, quad, renderContext) {
const { tx, ty, width, height } = quad;
render.shadow(
ctx,
tx,
ty,
height,
width,
this.computed.shadowColor!,
this.props!['shadow-projection'],
this.computed.shadowRadius!,
this.stage.pixelRatio,
);
render.roundedRectWithBorder(
ctx,
quad.tx,
quad.ty,
quad.width,
quad.height,
this.computed.radius!,
this.props!['border-width'] as Vec4,
this.computed.borderRadius!,
this.computed.borderColor!,
this.computed.borderAsym!,
renderContext,
);
},
};