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@lightningtv/renderer

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/* * Copyright 2023 Comcast Cable Communications Management, LLC * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-License-Identifier: Apache-2.0 */ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js'; import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js'; import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js'; import { RoundedWithBorderAndShadowTemplate, type RoundedWithBorderAndShadowProps, } from '../templates/RoundedWithBorderAndShadowTemplate.js'; import type { ComputedBorderValues } from './Border.js'; import type { ComputedRoundedValues } from './Rounded.js'; import type { ComputedShadowValues } from './Shadow.js'; import * as render from './utils/render.js'; type ComputedValues = ComputedRoundedValues & ComputedBorderValues & ComputedShadowValues; export const RoundedWithBorderAndShadow: CanvasShaderType< RoundedWithBorderAndShadowProps, ComputedValues > = { props: RoundedWithBorderAndShadowTemplate.props, saveAndRestore: true, update(node) { const radius = calcFactoredRadiusArray( this.props!.radius as Vec4, node.width, node.height, ); this.computed.radius = radius; this.computed.borderColor = this.toColorString(this.props!['border-color']); this.computed.borderAsym = !valuesAreEqual( this.props!['border-width'] as number[], ); const borderWidth = this.props!['border-width'] as Vec4; this.computed.borderRadius = radius.map((value, index) => Math.max(0, value - borderWidth[index]! * 0.5), ) as Vec4; this.computed.shadowColor = this.toColorString(this.props!['shadow-color']); this.computed.shadowRadius = radius.map( (value) => value + this.props!['shadow-blur'], ) as Vec4; }, render(ctx, quad, renderContext) { const { tx, ty, width, height } = quad; render.shadow( ctx, tx, ty, height, width, this.computed.shadowColor!, this.props!['shadow-projection'], this.computed.shadowRadius!, this.stage.pixelRatio, ); render.roundedRectWithBorder( ctx, quad.tx, quad.ty, quad.width, quad.height, this.computed.radius!, this.props!['border-width'] as Vec4, this.computed.borderRadius!, this.computed.borderColor!, this.computed.borderAsym!, renderContext, ); }, };