@lightningtv/renderer
Version:
Lightning 3 Renderer
56 lines (51 loc) • 1.62 kB
text/typescript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import { calcFactoredRadiusArray } from '../../lib/utils.js';
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
import {
RoundedTemplate,
type RoundedProps,
} from '../templates/RoundedTemplate.js';
import { roundRect } from './utils/render.js';
export interface ComputedRoundedValues {
radius: Vec4;
}
export const Rounded: CanvasShaderType<RoundedProps, ComputedRoundedValues> = {
props: RoundedTemplate.props,
saveAndRestore: true,
update(node) {
this.computed.radius = calcFactoredRadiusArray(
this.props!.radius as Vec4,
node.width,
node.height,
);
},
render(ctx, quad, renderContext) {
const path = new Path2D();
roundRect(
path,
quad.tx,
quad.ty,
quad.width,
quad.height,
this.computed.radius!,
);
ctx.clip(path);
renderContext();
},
};