@lightningtv/renderer
Version:
Lightning 3 Renderer
70 lines (65 loc) • 2.23 kB
text/typescript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
import {
LinearGradientTemplate,
type LinearGradientProps,
} from '../templates/LinearGradientTemplate.js';
export interface ComputedLinearGradientValues {
x0: number;
y0: number;
x1: number;
y1: number;
colors: string[];
}
export const LinearGradient: CanvasShaderType<
LinearGradientProps,
ComputedLinearGradientValues
> = {
props: LinearGradientTemplate.props,
update(node) {
const angle = this.props!.angle - (Math.PI / 180) * 90;
const nWidth = node.width;
const nHeight = node.height;
const line =
(Math.abs(nWidth * Math.sin(angle)) +
Math.abs(nHeight * Math.cos(angle))) *
0.5;
this.computed = {
x0: line * Math.cos(angle) + nWidth * 0.5,
y0: line * Math.sin(angle) + nHeight * 0.5,
x1: line * Math.cos(angle + Math.PI) + nWidth * 0.5,
y1: line * Math.sin(angle + Math.PI) + nHeight * 0.5,
colors: this.props!.colors.map((value) => this.toColorString(value)),
};
},
render(ctx, quad, renderContext) {
renderContext();
const gradient = ctx.createLinearGradient(
quad.tx + this.computed.x0!,
quad.ty + this.computed.y0!,
quad.tx + this.computed.x1!,
quad.ty + this.computed.y1!,
);
const colors = this.computed.colors!;
for (let i = 0; i < colors.length; i++) {
gradient.addColorStop(this.props!['stops'][i]!, colors[i]!);
}
ctx.fillStyle = gradient;
ctx.fillRect(quad.tx, quad.ty, quad.width, quad.height);
},
};