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@lightningtv/renderer

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/* * Copyright 2023 Comcast Cable Communications Management, LLC * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-License-Identifier: Apache-2.0 */ import { calcFactoredRadiusArray } from '../../lib/utils.js'; import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js'; import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js'; import { HolePunchTemplate, type HolePunchProps, } from '../templates/HolePunchTemplate.js'; import { roundRect } from './utils/render.js'; export interface ComputedHolePunchValues { radius: Vec4; } export const HolePunch: CanvasShaderType< HolePunchProps, ComputedHolePunchValues > = { props: HolePunchTemplate.props, update() { this.computed.radius = calcFactoredRadiusArray( this.props!.radius as Vec4, this.props!.width, this.props!.height, ); }, render(ctx, quad, renderContext) { ctx.save(); renderContext(); const { x, y, width, height } = this.props!; ctx.beginPath(); roundRect( ctx, quad.tx + x, quad.ty + y, width, height, this.computed.radius!, ); ctx.closePath(); ctx.fillStyle = 'black'; ctx.globalCompositeOperation = 'destination-out'; ctx.fill(); ctx.restore(); }, };