@lightningtv/renderer
Version:
Lightning 3 Renderer
63 lines (59 loc) • 1.8 kB
text/typescript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import { calcFactoredRadiusArray } from '../../lib/utils.js';
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
import {
HolePunchTemplate,
type HolePunchProps,
} from '../templates/HolePunchTemplate.js';
import { roundRect } from './utils/render.js';
export interface ComputedHolePunchValues {
radius: Vec4;
}
export const HolePunch: CanvasShaderType<
HolePunchProps,
ComputedHolePunchValues
> = {
props: HolePunchTemplate.props,
update() {
this.computed.radius = calcFactoredRadiusArray(
this.props!.radius as Vec4,
this.props!.width,
this.props!.height,
);
},
render(ctx, quad, renderContext) {
ctx.save();
renderContext();
const { x, y, width, height } = this.props!;
ctx.beginPath();
roundRect(
ctx,
quad.tx + x,
quad.ty + y,
width,
height,
this.computed.radius!,
);
ctx.closePath();
ctx.fillStyle = 'black';
ctx.globalCompositeOperation = 'destination-out';
ctx.fill();
ctx.restore();
},
};