@lightningtv/renderer
Version:
Lightning 3 Renderer
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text/typescript
import type { CoreNode } from '../../CoreNode.js';
import { getNormalizedRgbaComponents } from '../../lib/utils.js';
import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
import type { Stage } from '../../Stage.js';
import type { QuadOptions } from '../CoreRenderer.js';
import { CoreShaderNode, type CoreShaderType } from '../CoreShaderNode.js';
import type {
UniformCollection,
Vec2,
Vec3,
Vec4,
} from './internal/ShaderUtils.js';
import type { WebGlRenderer } from './WebGlRenderer.js';
import type { WebGlShaderProgram } from './WebGlShaderProgram.js';
export type ShaderSource<T> =
| string
| ((renderer: WebGlRenderer, props: T) => string);
/**
* This is the WebGL specific ShaderType @mixes CoreShaderType
*/
export type WebGlShaderType<T extends object = Record<string, unknown>> =
CoreShaderType<T> & {
/**
* fragment shader source for WebGl or WebGl2
*/
fragment: ShaderSource<T>;
/**
* vertex shader source for WebGl or WebGl2
*/
vertex?: ShaderSource<T>;
/**
* This function is called when one of the props is changed, here you can update the uniforms you use in the fragment / vertex shader.
* @param node WebGlContextWrapper with utilities to update uniforms, and other actions.
*/
update?: (this: WebGlShaderNode<T>, node: CoreNode) => void;
/**
* only used for SDF shader, will be removed in the future.
*
* @warning don't use this in your shader type
*/
onSdfBind?: (this: WebGlContextWrapper, props: T) => void;
/**
* This function is used to check if the shader can be reused based on quad info
* @param props
*/
canBatch?: (renderOpA: QuadOptions, renderOpB: QuadOptions) => boolean;
/**
* extensions required for specific shader?
*/
webgl1Extensions?: string[];
webgl2Extensions?: string[];
supportsIndexedTextures?: boolean;
};
export class WebGlShaderNode<
Props extends object = Record<string, unknown>,
> extends CoreShaderNode<Props> {
readonly program: WebGlShaderProgram;
private updater: ((node: CoreNode, props?: Props) => void) | undefined =
undefined;
private valueKey: string = '';
uniforms: UniformCollection = {
single: {},
vec2: {},
vec3: {},
vec4: {},
};
constructor(
shaderKey: string,
config: WebGlShaderType<Props>,
program: WebGlShaderProgram,
stage: Stage,
props?: Props,
) {
super(shaderKey, config, stage, props);
this.program = program;
if (config.update !== undefined) {
this.updater = config.update!;
this.update = () => {
if (this.props === undefined) {
this.updater!(this.node as CoreNode, this.props);
return;
}
const prevKey = this.valueKey;
this.valueKey = '';
for (const key in this.resolvedProps) {
this.valueKey += `${key}:${this.resolvedProps[key]!};`;
}
if (prevKey === this.valueKey) {
return;
}
if (prevKey.length > 0) {
this.stage.shManager.mutateShaderValueUsage(prevKey, -1);
}
const values = this.stage.shManager.getShaderValues(
this.valueKey,
) as unknown as UniformCollection;
if (values !== undefined) {
this.uniforms = values;
return;
}
//create empty uniform collection when calculating new values
this.uniforms = {
single: {},
vec2: {},
vec3: {},
vec4: {},
};
this.updater!(this.node as CoreNode);
this.stage.shManager.setShaderValues(
this.valueKey,
this.uniforms as unknown as Record<string, unknown>,
);
};
}
}
/**
* Sets the value of a RGBA variable
* @param location
* @param value
*/
uniformRGBA(location: string, value: number) {
this.uniform4fv(
location,
new Float32Array(getNormalizedRgbaComponents(value)),
);
}
/**
* Sets the value of a single float uniform variable.
*
* @param location - The location of the uniform variable.
* @param v0 - The value to set.
*/
uniform1f(location: string, value: number) {
this.uniforms.single[location] = {
method: 'uniform1f',
value,
};
}
/**
* Sets the value of a float array uniform variable.
*
* @param location - The location of the uniform variable.
* @param value - The array of values to set.
*/
uniform1fv(location: string, value: Float32Array) {
this.uniforms.single[location] = {
method: 'uniform1fv',
value,
};
}
/**
* Sets the value of a single integer uniform variable.
*
* @param location - The location of the uniform variable.
* @param v0 - The value to set.
*/
uniform1i(location: string, value: number) {
this.uniforms.single[location] = {
method: 'uniform1i',
value,
};
}
/**
* Sets the value of an integer array uniform variable.
*
* @param location - The location of the uniform variable.
* @param value - The array of values to set.
*/
uniform1iv(location: string, value: Int32Array) {
this.uniforms.single[location] = {
method: 'uniform1iv',
value,
};
}
/**
* Sets the value of a vec2 uniform variable.
*
* @param location - The location of the uniform variable.
* @param v0 - The first component of the vector.
* @param v1 - The second component of the vector.
*/
uniform2f(location: string, v0: number, v1: number) {
this.uniforms.vec2[location] = {
method: 'uniform2f',
value: [v0, v1],
};
}
/**
* Sets the value of a vec2 array uniform variable.
*
* @param location - The location of the uniform variable.
* @param value - The array of vec2 values to set as FloatArray.
*/
uniform2fv(location: string, value: Float32Array) {
this.uniforms.single[location] = {
method: 'uniform2fv',
value,
};
}
/**
* Sets the value of a vec2 array uniform variable.
*
* @param location - The location of the uniform variable.
* @param value - The array of vec2 values to set.
*/
uniform2fa(location: string, value: Vec2) {
this.uniforms.vec2[location] = {
method: 'uniform2f',
value,
};
}
/**
* Sets the value of a ivec2 uniform variable.
*
* @param location - The location of the uniform variable.
* @param v0 - The first component of the vector.
* @param v1 - The second component of the vector.
*/
uniform2i(location: string, v0: number, v1: number) {
this.uniforms.vec2[location] = {
method: 'uniform2i',
value: [v0, v1],
};
}
/**
* Sets the value of an ivec2 array uniform variable.
*
* @param location - The location of the uniform variable.
* @param value - The array of ivec2 values to set.
*/
uniform2iv(location: string, value: Int32Array) {
this.uniforms.single[location] = {
method: 'uniform2iv',
value,
};
}
/**
* Sets the value of a vec3 uniform variable.
*
* @param location - The location of the uniform variable.
* @param v0 - The first component of the vector.
* @param v1 - The second component of the vector.
* @param v2 - The third component of the vector.
*/
uniform3f(location: string, v0: number, v1: number, v2: number) {
this.uniforms.vec3[location] = {
method: 'uniform3f',
value: [v0, v1, v2],
};
}
/**
* Sets the value of a vec3 uniform variable.
*
* @param location - The location of the uniform variable.
* @param
*/
uniform3fa(location: string, value: Vec3) {
this.uniforms.vec3[location] = {
method: 'uniform3f',
value,
};
}
/**
* Sets the value of a vec3 array uniform variable.
*
* @param location - The location of the uniform variable.
* @param value - The array of vec3 values to set.
*/
uniform3fv(location: string, value: Float32Array) {
this.uniforms.single[location] = {
method: 'uniform3fv',
value,
};
}
/**
* Sets the value of a ivec3 uniform variable.
*
* @param location - The location of the uniform variable.
* @param v0 - The first component of the vector.
* @param v1 - The second component of the vector.
* @param v2 - The third component of the vector.
*/
uniform3i(location: string, v0: number, v1: number, v2: number) {
this.uniforms.vec3[location] = {
method: 'uniform3i',
value: [v0, v1, v2],
};
}
/**
* Sets the value of an ivec3 array uniform variable.
*
* @param location - The location of the uniform variable.
* @param value - The array of ivec3 values to set.
*/
uniform3iv(location: string, value: Int32Array) {
this.uniforms.single[location] = {
method: 'uniform3iv',
value,
};
}
/**
* Sets the value of a vec4 uniform variable.
*
* @param location - The location of the uniform variable.
* @param v0 - The first component of the vector.
* @param v1 - The second component of the vector.
* @param v2 - The third component of the vector.
* @param v3 - The fourth component of the vector.
*/
uniform4f(location: string, v0: number, v1: number, v2: number, v3: number) {
this.uniforms.vec4[location] = {
method: 'uniform4f',
value: [v0, v1, v2, v3],
};
}
/**
* Sets an array of numbers
* @param location The location of the uniform variable.
* @param value
*/
uniform4fa(location: string, value: Vec4) {
this.uniforms.vec4[location] = {
method: 'uniform4f',
value,
};
}
/**
* Sets the value of a vec4 array uniform variable.
*
* @param location - The location of the uniform variable.
* @param value - The array of vec4 values to set.
*/
uniform4fv(location: string, value: Float32Array) {
this.uniforms.single[location] = {
method: 'uniform4fv',
value,
};
}
/**
* Sets the value of a ivec4 uniform variable.
*
* @param location - The location of the uniform variable.
* @param v0 - The first component of the vector.
* @param v1 - The second component of the vector.
* @param v2 - The third component of the vector.
* @param v3 - The fourth component of the vector.
*/
uniform4i(location: string, v0: number, v1: number, v2: number, v3: number) {
this.uniforms.vec4[location] = {
method: 'uniform4i',
value: [v0, v1, v2, v3],
};
}
/**
* Sets the value of an ivec4 array uniform variable.
*
* @param location - The location of the uniform variable.
* @param value - The array of ivec4 values to set.
*/
uniform4iv(location: string, value: Int32Array) {
this.uniforms.single[location] = {
method: 'uniform4iv',
value,
};
}
/**
* Sets the value of a mat2 uniform variable.
*
* @param location - The location of the uniform variable.
* @param transpose - Whether to transpose the matrix.
* @param value - The array of mat2 values to set.
*/
uniformMatrix2fv(location: string, value: Float32Array) {
this.uniforms.single[location] = {
method: 'uniformMatrix2fv',
value,
};
}
/**
* Sets the value of a mat2 uniform variable.
* @param location - The location of the uniform variable.
* @param value - The array of mat2 values to set.
*/
uniformMatrix3fv(location: string, value: Float32Array) {
this.uniforms.single[location] = {
method: 'uniformMatrix3fv',
value,
};
}
/**
* Sets the value of a mat4 uniform variable.
* @param location - The location of the uniform variable.
* @param value - The array of mat4 values to set.
*/
uniformMatrix4fv(location: string, value: Float32Array) {
this.uniforms.single[location] = {
method: 'uniformMatrix4fv',
value,
};
}
}