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@lightningtv/renderer

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import type { CoreNode } from '../../CoreNode.js'; import { getNormalizedRgbaComponents } from '../../lib/utils.js'; import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js'; import type { Stage } from '../../Stage.js'; import type { QuadOptions } from '../CoreRenderer.js'; import { CoreShaderNode, type CoreShaderType } from '../CoreShaderNode.js'; import type { UniformCollection, Vec2, Vec3, Vec4, } from './internal/ShaderUtils.js'; import type { WebGlRenderer } from './WebGlRenderer.js'; import type { WebGlShaderProgram } from './WebGlShaderProgram.js'; export type ShaderSource<T> = | string | ((renderer: WebGlRenderer, props: T) => string); /** * This is the WebGL specific ShaderType @mixes CoreShaderType */ export type WebGlShaderType<T extends object = Record<string, unknown>> = CoreShaderType<T> & { /** * fragment shader source for WebGl or WebGl2 */ fragment: ShaderSource<T>; /** * vertex shader source for WebGl or WebGl2 */ vertex?: ShaderSource<T>; /** * This function is called when one of the props is changed, here you can update the uniforms you use in the fragment / vertex shader. * @param node WebGlContextWrapper with utilities to update uniforms, and other actions. */ update?: (this: WebGlShaderNode<T>, node: CoreNode) => void; /** * only used for SDF shader, will be removed in the future. * * @warning don't use this in your shader type */ onSdfBind?: (this: WebGlContextWrapper, props: T) => void; /** * This function is used to check if the shader can be reused based on quad info * @param props */ canBatch?: (renderOpA: QuadOptions, renderOpB: QuadOptions) => boolean; /** * extensions required for specific shader? */ webgl1Extensions?: string[]; webgl2Extensions?: string[]; supportsIndexedTextures?: boolean; }; export class WebGlShaderNode< Props extends object = Record<string, unknown>, > extends CoreShaderNode<Props> { readonly program: WebGlShaderProgram; private updater: ((node: CoreNode, props?: Props) => void) | undefined = undefined; private valueKey: string = ''; uniforms: UniformCollection = { single: {}, vec2: {}, vec3: {}, vec4: {}, }; constructor( shaderKey: string, config: WebGlShaderType<Props>, program: WebGlShaderProgram, stage: Stage, props?: Props, ) { super(shaderKey, config, stage, props); this.program = program; if (config.update !== undefined) { this.updater = config.update!; this.update = () => { if (this.props === undefined) { this.updater!(this.node as CoreNode, this.props); return; } const prevKey = this.valueKey; this.valueKey = ''; for (const key in this.resolvedProps) { this.valueKey += `${key}:${this.resolvedProps[key]!};`; } if (prevKey === this.valueKey) { return; } if (prevKey.length > 0) { this.stage.shManager.mutateShaderValueUsage(prevKey, -1); } const values = this.stage.shManager.getShaderValues( this.valueKey, ) as unknown as UniformCollection; if (values !== undefined) { this.uniforms = values; return; } //create empty uniform collection when calculating new values this.uniforms = { single: {}, vec2: {}, vec3: {}, vec4: {}, }; this.updater!(this.node as CoreNode); this.stage.shManager.setShaderValues( this.valueKey, this.uniforms as unknown as Record<string, unknown>, ); }; } } /** * Sets the value of a RGBA variable * @param location * @param value */ uniformRGBA(location: string, value: number) { this.uniform4fv( location, new Float32Array(getNormalizedRgbaComponents(value)), ); } /** * Sets the value of a single float uniform variable. * * @param location - The location of the uniform variable. * @param v0 - The value to set. */ uniform1f(location: string, value: number) { this.uniforms.single[location] = { method: 'uniform1f', value, }; } /** * Sets the value of a float array uniform variable. * * @param location - The location of the uniform variable. * @param value - The array of values to set. */ uniform1fv(location: string, value: Float32Array) { this.uniforms.single[location] = { method: 'uniform1fv', value, }; } /** * Sets the value of a single integer uniform variable. * * @param location - The location of the uniform variable. * @param v0 - The value to set. */ uniform1i(location: string, value: number) { this.uniforms.single[location] = { method: 'uniform1i', value, }; } /** * Sets the value of an integer array uniform variable. * * @param location - The location of the uniform variable. * @param value - The array of values to set. */ uniform1iv(location: string, value: Int32Array) { this.uniforms.single[location] = { method: 'uniform1iv', value, }; } /** * Sets the value of a vec2 uniform variable. * * @param location - The location of the uniform variable. * @param v0 - The first component of the vector. * @param v1 - The second component of the vector. */ uniform2f(location: string, v0: number, v1: number) { this.uniforms.vec2[location] = { method: 'uniform2f', value: [v0, v1], }; } /** * Sets the value of a vec2 array uniform variable. * * @param location - The location of the uniform variable. * @param value - The array of vec2 values to set as FloatArray. */ uniform2fv(location: string, value: Float32Array) { this.uniforms.single[location] = { method: 'uniform2fv', value, }; } /** * Sets the value of a vec2 array uniform variable. * * @param location - The location of the uniform variable. * @param value - The array of vec2 values to set. */ uniform2fa(location: string, value: Vec2) { this.uniforms.vec2[location] = { method: 'uniform2f', value, }; } /** * Sets the value of a ivec2 uniform variable. * * @param location - The location of the uniform variable. * @param v0 - The first component of the vector. * @param v1 - The second component of the vector. */ uniform2i(location: string, v0: number, v1: number) { this.uniforms.vec2[location] = { method: 'uniform2i', value: [v0, v1], }; } /** * Sets the value of an ivec2 array uniform variable. * * @param location - The location of the uniform variable. * @param value - The array of ivec2 values to set. */ uniform2iv(location: string, value: Int32Array) { this.uniforms.single[location] = { method: 'uniform2iv', value, }; } /** * Sets the value of a vec3 uniform variable. * * @param location - The location of the uniform variable. * @param v0 - The first component of the vector. * @param v1 - The second component of the vector. * @param v2 - The third component of the vector. */ uniform3f(location: string, v0: number, v1: number, v2: number) { this.uniforms.vec3[location] = { method: 'uniform3f', value: [v0, v1, v2], }; } /** * Sets the value of a vec3 uniform variable. * * @param location - The location of the uniform variable. * @param */ uniform3fa(location: string, value: Vec3) { this.uniforms.vec3[location] = { method: 'uniform3f', value, }; } /** * Sets the value of a vec3 array uniform variable. * * @param location - The location of the uniform variable. * @param value - The array of vec3 values to set. */ uniform3fv(location: string, value: Float32Array) { this.uniforms.single[location] = { method: 'uniform3fv', value, }; } /** * Sets the value of a ivec3 uniform variable. * * @param location - The location of the uniform variable. * @param v0 - The first component of the vector. * @param v1 - The second component of the vector. * @param v2 - The third component of the vector. */ uniform3i(location: string, v0: number, v1: number, v2: number) { this.uniforms.vec3[location] = { method: 'uniform3i', value: [v0, v1, v2], }; } /** * Sets the value of an ivec3 array uniform variable. * * @param location - The location of the uniform variable. * @param value - The array of ivec3 values to set. */ uniform3iv(location: string, value: Int32Array) { this.uniforms.single[location] = { method: 'uniform3iv', value, }; } /** * Sets the value of a vec4 uniform variable. * * @param location - The location of the uniform variable. * @param v0 - The first component of the vector. * @param v1 - The second component of the vector. * @param v2 - The third component of the vector. * @param v3 - The fourth component of the vector. */ uniform4f(location: string, v0: number, v1: number, v2: number, v3: number) { this.uniforms.vec4[location] = { method: 'uniform4f', value: [v0, v1, v2, v3], }; } /** * Sets an array of numbers * @param location The location of the uniform variable. * @param value */ uniform4fa(location: string, value: Vec4) { this.uniforms.vec4[location] = { method: 'uniform4f', value, }; } /** * Sets the value of a vec4 array uniform variable. * * @param location - The location of the uniform variable. * @param value - The array of vec4 values to set. */ uniform4fv(location: string, value: Float32Array) { this.uniforms.single[location] = { method: 'uniform4fv', value, }; } /** * Sets the value of a ivec4 uniform variable. * * @param location - The location of the uniform variable. * @param v0 - The first component of the vector. * @param v1 - The second component of the vector. * @param v2 - The third component of the vector. * @param v3 - The fourth component of the vector. */ uniform4i(location: string, v0: number, v1: number, v2: number, v3: number) { this.uniforms.vec4[location] = { method: 'uniform4i', value: [v0, v1, v2, v3], }; } /** * Sets the value of an ivec4 array uniform variable. * * @param location - The location of the uniform variable. * @param value - The array of ivec4 values to set. */ uniform4iv(location: string, value: Int32Array) { this.uniforms.single[location] = { method: 'uniform4iv', value, }; } /** * Sets the value of a mat2 uniform variable. * * @param location - The location of the uniform variable. * @param transpose - Whether to transpose the matrix. * @param value - The array of mat2 values to set. */ uniformMatrix2fv(location: string, value: Float32Array) { this.uniforms.single[location] = { method: 'uniformMatrix2fv', value, }; } /** * Sets the value of a mat2 uniform variable. * @param location - The location of the uniform variable. * @param value - The array of mat2 values to set. */ uniformMatrix3fv(location: string, value: Float32Array) { this.uniforms.single[location] = { method: 'uniformMatrix3fv', value, }; } /** * Sets the value of a mat4 uniform variable. * @param location - The location of the uniform variable. * @param value - The array of mat4 values to set. */ uniformMatrix4fv(location: string, value: Float32Array) { this.uniforms.single[location] = { method: 'uniformMatrix4fv', value, }; } }