@lightningtv/renderer
Version:
Lightning 3 Renderer
146 lines (129 loc) • 4.38 kB
text/typescript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { CoreRenderOp } from '../CoreRenderOp.js';
import type { WebGlCtxTexture } from './WebGlCtxTexture.js';
import type { WebGlRenderer } from './WebGlRenderer.js';
import type { BufferCollection } from './internal/BufferCollection.js';
import type { WebGlShaderNode } from './WebGlShaderNode.js';
import type { QuadOptions } from '../CoreRenderer.js';
import type { CoreTextNode } from '../../CoreTextNode.js';
type ReqQuad =
| 'alpha'
| 'shader'
| 'parentHasRenderTexture'
| 'rtt'
| 'clippingRect'
| 'height'
| 'width';
type RenderOpQuadOptions = Pick<QuadOptions, ReqQuad> &
Partial<Omit<QuadOptions, ReqQuad>> & {
sdfShaderProps?: Record<string, unknown>;
sdfBuffers?: BufferCollection;
};
/**
* Can render multiple quads with multiple textures (up to vertex shader texture limit)
*
*/
export class WebGlRenderOp extends CoreRenderOp {
length = 0;
numQuads = 0;
textures: WebGlCtxTexture[] = [];
/**
* need to improve this when TextRenderers are refactored
*/
readonly sdfShaderProps: Record<string, unknown> | undefined;
readonly sdfNode: CoreTextNode | undefined;
readonly maxTextures: number;
readonly buffers: BufferCollection;
readonly shader: WebGlShaderNode;
constructor(
readonly renderer: WebGlRenderer,
readonly quad: RenderOpQuadOptions,
readonly bufferIdx: number,
) {
super();
this.buffers = quad.sdfBuffers || renderer.quadBufferCollection;
this.shader = quad.shader as WebGlShaderNode;
/**
* related to line 51
*/
this.sdfShaderProps = quad.sdfShaderProps;
this.maxTextures = this.shader.program.supportsIndexedTextures
? (renderer.glw.getParameter(
renderer.glw.MAX_VERTEX_TEXTURE_IMAGE_UNITS,
) as number)
: 1;
}
addTexture(texture: WebGlCtxTexture): number {
const { textures, maxTextures } = this;
let existingIdx = -1;
const texturesLength = textures.length;
for (let i = 0; i < texturesLength; i++) {
const t = textures[i];
if (t === texture) {
existingIdx = i;
break;
}
}
if (existingIdx !== -1) {
return existingIdx;
}
if (texturesLength >= maxTextures) {
return 0xffffffff;
}
this.textures.push(texture);
return texturesLength;
}
draw() {
const { glw, options, stage } = this.renderer;
stage.shManager.useShader(this.shader.program);
this.shader.program.bindRenderOp(this);
// TODO: Reduce calculations required
const quadIdx = (this.bufferIdx / 32) * 6 * 2;
// Clipping
if (this.quad.clippingRect.valid) {
const { x, y, width, height } = this.quad.clippingRect;
const pixelRatio = this.quad.parentHasRenderTexture
? 1
: stage.pixelRatio;
const canvasHeight = options.canvas.height;
const clipX = Math.round(x * pixelRatio);
const clipWidth = Math.round(width * pixelRatio);
const clipHeight = Math.round(height * pixelRatio);
let clipY = Math.round(canvasHeight - clipHeight - y * pixelRatio);
// if parent has render texture, we need to adjust the scissor rect
// to be relative to the parent's framebuffer
if (this.quad.parentHasRenderTexture) {
clipY = this.quad.framebufferDimensions
? this.quad.framebufferDimensions.height - this.quad.height
: 0;
}
glw.setScissorTest(true);
glw.scissor(clipX, clipY, clipWidth, clipHeight);
} else {
glw.setScissorTest(false);
}
glw.drawElements(
glw.TRIANGLES,
6 * this.numQuads,
glw.UNSIGNED_SHORT,
quadIdx,
);
}
}