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@lightningtv/renderer

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/* * If not stated otherwise in this file or this component's LICENSE file the * following copyright and licenses apply: * * Copyright 2024 Comcast Cable Communications Management, LLC. * * Licensed under the Apache License, Version 2.0 (the License); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import type { Dimensions } from '../../../common/CommonTypes.js'; import { assertTruthy } from '../../../utils.js'; import type { TextureMemoryManager } from '../../TextureMemoryManager.js'; import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js'; import type { RenderTexture } from '../../textures/RenderTexture.js'; import { WebGlCtxTexture } from './WebGlCtxTexture.js'; export class WebGlCtxRenderTexture extends WebGlCtxTexture { declare textureSource: RenderTexture; public framebuffer: WebGLFramebuffer | null = null; constructor( glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: RenderTexture, ) { super(glw, memManager, textureSource); } override async onLoadRequest(): Promise<Dimensions> { const { glw } = this; const nativeTexture = (this._nativeCtxTexture = this.createNativeCtxTexture()); const { width, height } = this.textureSource; // Create Framebuffer object this.framebuffer = glw.createFramebuffer(); // Set the dimensions of the render texture glw.texImage2D( 0, glw.RGBA, width, height, 0, glw.RGBA, glw.UNSIGNED_BYTE, null, ); // Update the texture memory manager this.setTextureMemUse(width * height * 4); // Bind the framebuffer glw.bindFramebuffer(this.framebuffer); // Attach the texture to the framebuffer glw.framebufferTexture2D(glw.COLOR_ATTACHMENT0, nativeTexture, 0); // Unbind the framebuffer glw.bindFramebuffer(null); return { width, height, }; } override free(): void { super.free(); // Delete the framebuffer this.glw.deleteFramebuffer(this.framebuffer); this.framebuffer = null; } }