@lightningtv/renderer
Version:
Lightning 3 Renderer
87 lines (72 loc) • 2.52 kB
text/typescript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2024 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import type { Dimensions } from '../../../common/CommonTypes.js';
import { assertTruthy } from '../../../utils.js';
import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
import type { RenderTexture } from '../../textures/RenderTexture.js';
import { WebGlCtxTexture } from './WebGlCtxTexture.js';
export class WebGlCtxRenderTexture extends WebGlCtxTexture {
declare textureSource: RenderTexture;
public framebuffer: WebGLFramebuffer | null = null;
constructor(
glw: WebGlContextWrapper,
memManager: TextureMemoryManager,
textureSource: RenderTexture,
) {
super(glw, memManager, textureSource);
}
override async onLoadRequest(): Promise<Dimensions> {
const { glw } = this;
const nativeTexture = (this._nativeCtxTexture =
this.createNativeCtxTexture());
const { width, height } = this.textureSource;
// Create Framebuffer object
this.framebuffer = glw.createFramebuffer();
// Set the dimensions of the render texture
glw.texImage2D(
0,
glw.RGBA,
width,
height,
0,
glw.RGBA,
glw.UNSIGNED_BYTE,
null,
);
// Update the texture memory manager
this.setTextureMemUse(width * height * 4);
// Bind the framebuffer
glw.bindFramebuffer(this.framebuffer);
// Attach the texture to the framebuffer
glw.framebufferTexture2D(glw.COLOR_ATTACHMENT0, nativeTexture, 0);
// Unbind the framebuffer
glw.bindFramebuffer(null);
return {
width,
height,
};
}
override free(): void {
super.free();
// Delete the framebuffer
this.glw.deleteFramebuffer(this.framebuffer);
this.framebuffer = null;
}
}