@lightningtv/renderer
Version:
Lightning 3 Renderer
100 lines (90 loc) • 3.19 kB
text/typescript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import type { CoreNode } from '../../CoreNode.js';
import type { Stage } from '../../Stage.js';
import type { QuadOptions } from '../CoreRenderer.js';
import { CoreShaderNode, type CoreShaderType } from '../CoreShaderNode.js';
import type { CanvasRenderer } from './CanvasRenderer.js';
export type CanvasShaderType<
T extends object = Record<string, unknown>,
C extends object = Record<string, unknown>,
> = CoreShaderType<T> & {
render: (
this: CanvasShaderNode<T, C>,
ctx: CanvasRenderingContext2D,
quad: QuadOptions,
renderContext: () => void,
) => void;
update?: (this: CanvasShaderNode<T, C>, node: CoreNode) => void;
/**
* Set this to true when using ctx functions that scale, clip, rotate, etc..
*/
saveAndRestore?: boolean;
};
export class CanvasShaderNode<
Props extends object = Record<string, unknown>,
Computed extends object = Record<string, unknown>,
> extends CoreShaderNode<Props> {
private updater: ((node: CoreNode, props?: Props) => void) | undefined =
undefined;
private valueKey: string = '';
computed: Partial<Computed> = {};
applySNR: boolean;
render: CanvasShaderType<Props>['render'];
constructor(
shaderKey: string,
config: CanvasShaderType<Props>,
stage: Stage,
props?: Props,
) {
super(shaderKey, config, stage, props);
this.applySNR = config.saveAndRestore || false;
this.render = config.render;
if (config.update !== undefined) {
this.updater = config.update!;
if (this.props === undefined) {
this.updater!(this.node as CoreNode, this.props);
return;
}
this.update = () => {
const prevKey = this.valueKey;
this.valueKey = '';
for (const key in this.resolvedProps) {
this.valueKey += `${key}:${this.resolvedProps[key]!};`;
}
if (prevKey === this.valueKey) {
return;
}
if (prevKey.length > 0) {
this.stage.shManager.mutateShaderValueUsage(prevKey, -1);
}
const computed = this.stage.shManager.getShaderValues(
this.valueKey,
) as Record<string, unknown>;
if (computed !== undefined) {
this.computed = computed as Computed;
}
this.computed = {};
this.updater!(this.node as CoreNode);
this.stage.shManager.setShaderValues(this.valueKey, this.computed);
};
}
}
toColorString(rgba: number) {
return (this.stage.renderer as CanvasRenderer).getParsedColor(rgba, true);
}
}