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@lightningtv/renderer

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import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js'; /** * Properties of the {@link SdfShader} */ export interface SdfShaderProps { transform: Float32Array; scrollY: number; /** * Color in RGBA format * * @remarks * Color channels must NOT be premultiplied by alpha for best blending results. */ color: number; size: number; distanceRange: number; debug: boolean; } /** * SdfShader supports multi-channel and single-channel signed distance field textures. * * @remarks * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader * directly. Instead create a Text Node and assign a SDF font family to it. * * @internalRemarks * The only thing this shader does to support multi-channel SDFs is to * add a median function to the fragment shader. If this one function call * ends up being a performance bottleneck we can always look at ways to * remove it. */ export declare const Sdf: WebGlShaderType<SdfShaderProps>;