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@lightningtv/renderer

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import type { WebGlContextWrapper } from '../../../lib/WebGlContextWrapper.js'; export interface CoreWebGlParameters { MAX_RENDERBUFFER_SIZE: number; MAX_TEXTURE_SIZE: number; MAX_VIEWPORT_DIMS: Int32Array; MAX_VERTEX_TEXTURE_IMAGE_UNITS: number; MAX_TEXTURE_IMAGE_UNITS: number; MAX_COMBINED_TEXTURE_IMAGE_UNITS: number; MAX_VERTEX_ATTRIBS: number; MAX_VARYING_VECTORS: number; MAX_VERTEX_UNIFORM_VECTORS: number; MAX_FRAGMENT_UNIFORM_VECTORS: number; } /** * Get device specific webgl parameters * @param glw */ export declare function getWebGlParameters(glw: WebGlContextWrapper): CoreWebGlParameters; export interface CoreWebGlExtensions { ANGLE_instanced_arrays: ANGLE_instanced_arrays | null; WEBGL_compressed_texture_s3tc: WEBGL_compressed_texture_s3tc | null; WEBGL_compressed_texture_astc: WEBGL_compressed_texture_astc | null; WEBGL_compressed_texture_etc: WEBGL_compressed_texture_etc | null; WEBGL_compressed_texture_etc1: WEBGL_compressed_texture_etc1 | null; WEBGL_compressed_texture_pvrtc: any | null; WEBKIT_WEBGL_compressed_texture_pvrtc: any | null; WEBGL_compressed_texture_s3tc_srgb: WEBGL_compressed_texture_s3tc_srgb | null; OES_vertex_array_object: OES_vertex_array_object | null; } /** * Get device webgl extensions * @param glw */ export declare function getWebGlExtensions(glw: WebGlContextWrapper): CoreWebGlExtensions; /** * Allocate big memory chunk that we * can re-use to draw quads * * @param glw * @param size */ export declare function createIndexBuffer(glw: WebGlContextWrapper, size: number): void; /** * Checks if an object is of type HTMLImageElement. * This is used because we cant check for HTMLImageElement directly when the * renderer is running in a seperate web worker context. * * @param obj * @returns */ export declare function isHTMLImageElement(obj: unknown): obj is HTMLImageElement; export interface WebGlColor { raw: number; normalized: [number, number, number, number]; }