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@lightningtv/renderer

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import type { CoreNode } from '../../CoreNode.js'; import { type Texture } from '../../textures/Texture.js'; import type { CoreContextTexture } from '../CoreContextTexture.js'; import { CoreRenderer, type CoreRendererOptions, type QuadOptions } from '../CoreRenderer.js'; import { CanvasShaderNode, type CanvasShaderType } from './CanvasShaderNode.js'; export declare class CanvasRenderer extends CoreRenderer { private context; private canvas; private pixelRatio; private clearColor; renderToTextureActive: boolean; activeRttNode: CoreNode | null; private parsedColorCache; constructor(options: CoreRendererOptions); reset(): void; render(): void; addQuad(quad: QuadOptions): void; renderContext(quad: QuadOptions): void; createShaderNode(shaderKey: string, shaderType: Readonly<CanvasShaderType>, props?: Record<string, any>): CanvasShaderNode<Record<string, any>, Record<string, unknown>>; createShaderProgram(shaderConfig: any): null; supportsShaderType(shaderType: Readonly<CanvasShaderType>): boolean; createCtxTexture(textureSource: Texture): CoreContextTexture; renderRTTNodes(): void; removeRTTNode(node: CoreNode): void; renderToTexture(node: CoreNode): void; getBufferInfo(): null; getQuadCount(): null; getParsedColor(color: number, isRGBA?: boolean): string; /** * Updates the clear color of the canvas renderer. * * @param color - The color to set as the clear color. */ updateClearColor(color: number): void; getDefaultShaderNode(): null; }