@lightningtv/renderer
Version:
Lightning 3 Renderer
69 lines (68 loc) • 2.72 kB
TypeScript
import type { Dimensions } from '../../common/CommonTypes.js';
import type { CoreNode } from '../CoreNode.js';
import type { TextureOptions } from '../CoreTextureManager.js';
import type { Stage } from '../Stage.js';
import type { ContextSpy } from '../lib/ContextSpy.js';
import type { RenderCoords } from '../lib/RenderCoords.js';
import type { RectWithValid } from '../lib/utils.js';
import type { CoreShaderProgram } from './CoreShaderProgram.js';
import type { Texture } from '../textures/Texture.js';
import { CoreContextTexture } from './CoreContextTexture.js';
import type { CoreShaderType, CoreShaderNode } from './CoreShaderNode.js';
export interface QuadOptions {
width: number;
height: number;
colorTl: number;
colorTr: number;
colorBl: number;
colorBr: number;
texture: Texture | null;
textureOptions: TextureOptions | null;
zIndex: number;
shader: CoreShaderNode | null;
alpha: number;
clippingRect: RectWithValid;
tx: number;
ty: number;
ta: number;
tb: number;
tc: number;
td: number;
renderCoords?: RenderCoords;
rtt: boolean;
parentHasRenderTexture: boolean;
framebufferDimensions: Dimensions;
}
export interface CoreRendererOptions {
stage: Stage;
canvas: HTMLCanvasElement | OffscreenCanvas;
contextSpy: ContextSpy | null;
forceWebGL2: boolean;
}
export interface BufferInfo {
totalUsed: number;
totalAvailable: number;
}
export declare abstract class CoreRenderer {
options: CoreRendererOptions;
mode: 'webgl' | 'canvas' | undefined;
readonly stage: Stage;
rttNodes: CoreNode[];
constructor(options: CoreRendererOptions);
abstract reset(): void;
abstract render(surface?: 'screen' | CoreContextTexture): void;
abstract addQuad(quad: QuadOptions): void;
abstract createCtxTexture(textureSource: Texture): CoreContextTexture;
abstract createShaderProgram(shaderConfig: Readonly<CoreShaderType>, props?: Record<string, unknown>): CoreShaderProgram | null;
abstract createShaderNode(shaderKey: string, shaderType: Readonly<CoreShaderType>, props?: Record<string, unknown>, program?: CoreShaderProgram): CoreShaderNode;
abstract supportsShaderType(shaderType: Readonly<CoreShaderType>): boolean;
abstract getDefaultShaderNode(): CoreShaderNode | null;
abstract get renderToTextureActive(): boolean;
abstract get activeRttNode(): CoreNode | null;
abstract renderRTTNodes(): void;
abstract removeRTTNode(node: CoreNode): void;
abstract renderToTexture(node: CoreNode): void;
abstract getBufferInfo(): BufferInfo | null;
abstract getQuadCount(): number | null;
abstract updateClearColor(color: number): void;
}