@lightningjs/renderer
Version:
Lightning 3 Renderer
107 lines (99 loc) • 3.11 kB
text/typescript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
export interface FrameCount {
/**
* The boundaries for the frame count buckets.
*/
boundaries: number[];
/**
* The count of frames in each bucket.
*/
count: Record<number | string, number>;
/**
* The total number of frames counted.
*/
total: number;
}
export type FrameCounter = FrameCount & {
/**
* The start time of the frame counting interval.
*/
start: number;
/**
* The end time of the frame counting interval.
*/
end: number;
/**
* Increments the frame count based on the provided frame delta time.
* @param frameDelta - The time in milliseconds it took to render the last frame.
*/
increment: (frameDelta: number) => void;
/**
* Calculates and returns the average frames per second (FPS) based on the total frames counted and the elapsed time.
* @returns The average FPS.
*/
get averageFps(): number;
};
let fpsBoundaries = [20, 40, 60, 80, 100];
let fpsInterval = 1000; // 1 second
const frameCounter: FrameCounter = {
start: 0,
end: 0,
total: 0,
boundaries: [],
count: {},
increment(frameDelta: number) {
this.total++;
const boundaries = this.boundaries;
for (let i = 0; i < boundaries.length; i++) {
const bucket = boundaries[i] as number;
if (frameDelta <= bucket) {
this.count[bucket]!++;
return;
}
}
this.count['overflow']!++;
},
get averageFps() {
//calculate fps based on frame count and elapsed time
return (this.total / (this.end - this.start)) * 1000;
},
};
export function setFpsBoundaries(newBoundaries: number[]) {
// sort buckets in ascending order just in case
fpsBoundaries = newBoundaries.slice().sort((a, b) => a - b);
}
export function setFpsInterval(newInterval: number) {
fpsInterval = newInterval;
}
export function createFrameCounter(frameTime: number): FrameCounter {
const counter = Object.create(frameCounter) as FrameCounter;
counter.boundaries = fpsBoundaries;
counter.start = frameTime;
counter.end = frameTime + fpsInterval;
counter.total = 0;
counter.count = Object.create(null) as Record<number | string, number>;
//fill frames with 0 for each bucket
for (let i = 0; i < fpsBoundaries.length; i++) {
const bucket = fpsBoundaries[i] as number;
counter.count[bucket] = 0;
}
counter.count['overflow'] = 0;
return counter;
}