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@lightningjs/renderer

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import type { CoreTextNode, CoreTextNodeProps } from '../CoreTextNode.js'; import type { WebGlCtxTexture } from '../renderers/webgl/WebGlCtxTexture.js'; import type { Stage } from '../Stage.js'; import type { CoreRenderer } from '../renderers/CoreRenderer.js'; import type { RectWithValid } from '../lib/utils.js'; import type { Dimensions } from '../../common/CommonTypes.js'; export type TextBaseline = 'alphabetic' | 'hanging' | 'middle' | 'ideographic' | 'bottom'; export type TextVerticalAlign = 'top' | 'middle' | 'bottom'; export type TextRenderers = 'canvas' | 'sdf'; /** * Structure mapping font family names to a set of font faces. */ export interface FontFamilyMap { [familyName: string]: FontFace; } /** * Font metrics used for layout and default line height calculations. */ export interface FontMetrics { /** * The distance, in font units, from the baseline to the highest point of the font. */ ascender: number; /** * The distance, in font units, from the baseline to the lowest point of the font. */ descender: number; /** * The additional space used in the calculation of the default line height in font units. */ lineGap: number; /** * The number of font units per 1 EM. */ unitsPerEm: number; } /** * Normalized font metrics where values are expressed as a fraction of 1 EM. */ export interface NormalizedFontMetrics { /** * The distance, as a fraction of 1 EM, from the baseline to the highest point of the font. */ ascender: number; /** * The distance, as a fraction of 1 EM, from the baseline to the lowest point of the font. */ descender: number; /** * The additional space used in the calculation of the default line height as a fraction of 1 EM */ lineGap: number; } /** * Text renderer properties that are used in resolving appropriate font faces * * @remarks * Extended by {@link TrProps} */ export interface TrFontProps { /** * Font Family * * @internalRemarks * `fontFamily` is defined currently as single string, but in the future we may want to * support multiple font family fallbacks, as this is supported by CSS / Canvas2d. We can * do this in a backwards compatible way by unioning an array of strings to the * `fontFamily` property. */ fontFamily: string; /** * Font Style * * @remarks * The font style to use when looking up the font face. This can be one of the * following strings: * - `'normal'` * - `'italic'` * - `'oblique'` */ fontStyle: 'normal' | 'italic' | 'oblique'; /** * Font Size * * @remarks * The font size to use when looking up the font face. * * The font size is specified in pixels and is the height of the font's * em-square. The em-square is essentially the height of the capital letters * for the font. The actual height of the text can be larger than the * specified font size, as the font may have ascenders and descenders that * extend beyond the em-square. * * @default 16 */ fontSize: number; } export interface TrProps extends TrFontProps { /** * Text to display * * @default '' */ text: string; /** * Text alignment * * @remarks * Alignment of the text relative to it's contained bounds. For best results, * use {@link contain} mode `'width'` or `'both'` and a set an explicit * {@link width} for the text to be aligned within. * * @default 'left' */ textAlign: 'left' | 'center' | 'right'; /** * Color of text * * @remarks * The color value is a number in the format 0xRRGGBBAA, where RR is the red * component, GG is the green component, BB is the blue component, and AA is * the alpha component. * * @default 0xffffffff (opaque white) */ color: number; x: number; y: number; maxWidth: number; maxHeight: number; /** * Vertical offset for text * * @remarks * The vertical offset of the text. * * @default 0 */ offsetY: number; /** * Letter spacing for text (in pixels) * * @remarks * This property sets additional (or reduced, if value is negative) spacing * between characters in the text. * * @default 0 */ letterSpacing: number; /** * Line height for text (in pixels) * * @remarks * This property sets the height of each line. If set to `undefined`, the * line height will be calculated based on the font and font size to be the * minimal height required to completely contain a line of text. * * See: https://github.com/lightning-js/renderer/issues/170 * * @default `undefined` */ lineHeight: number; /** * Max lines for text * * @remarks * This property sets max number of lines of a text paragraph. * Not yet implemented in the SDF renderer. * * @default 0 */ maxLines: number; /** * Vertical Align for text when lineHeight > fontSize * * @remarks * This property sets the vertical align of the text. * Not yet implemented in the SDF renderer. * * @default middle */ verticalAlign: TextVerticalAlign; /** * Overflow Suffix for text * * @remarks * The suffix to be added when text is cropped due to overflow. * Not yet implemented in the SDF renderer. * * @default "..." */ overflowSuffix: string; /** * Word Break for text * * @remarks * This property sets how words should break when reaching the end of a line. * * - `'overflow'`: Uses the Css/HTML normal word-break behavior, generally not used in app development. * - `'break-all'`: To prevent overflow, word breaks should happen between any two characters. * - `'break-word'`: To prevent overflow, word breaks should happen between words. If words are too long word breaks happen between any two characters. * * @default "break-word" */ wordBreak: 'overflow' | 'break-all' | 'break-word'; /** * contain mode for text * * @remarks * * This property sets how the text should be contained within its bounding box. * * - 'width': The text is contained within the specified maxWidth, horizontal position of text will adjust according to {@link textAlign}. * - 'height': The text is contained within the specified maxHeight, vertical position of text will adjust according to {@link verticalAlign}. * - 'both': The text is contained within both the specified maxWidth and maxHeight. * - 'none': The text is not contained within any bounding box. * * @default 'none' */ contain: 'width' | 'height' | 'both' | 'none'; /** * Enable BB-code rich text parsing for this text node. * * @remarks * * When `true`, the {@link text} string is parsed for BB-code tags before * layout and rendering. Supported tags: * * - `[b]…[/b]` — bold * - `[i]…[/i]` — italic * - `[u]…[/u]` — underline * - `[s]…[/s]` — strikethrough * - `[color=0xRRGGBBAA]…[/color]` — inline color (must use the renderer's * internal `0xRRGGBBAA` hex format, e.g. `[color=0xff0000ff]`) * * Tags are nestable and may be combined freely. Unrecognised or malformed * tags are emitted as literal text. Mis-nested closing tags implicitly close * any intervening open tags. * * When `false` (the default), the `text` string is rendered as-is with no * tag parsing, and there is no performance overhead. * * ### Renderer differences * * **Canvas renderer** — bold and italic use the CSS `bold`/`italic` font * keywords; a matching font face must be registered for best results. * * **SDF renderer** — bold is a per-vertex SDF threshold shift (fake bold, * no extra atlas required); italic is a layout-time vertex shear of tan(14°) * relative to the alphabetic baseline (fake italic, no extra atlas required). * * @see {@link https://github.com/lightning-js/renderer/blob/main/docs/rich-text.md | Rich Text docs} * * @default false */ richText: boolean; } /** * Glyph layout information for WebGL rendering */ export interface GlyphLayout { /** * X position relative to text origin */ x: number; /** * Y position relative to text origin */ y: number; /** * Width of glyph in font units */ width: number; /** * Height of glyph in font units */ height: number; /** * Atlas texture coordinates (normalized 0-1) */ atlasX: number; atlasY: number; atlasWidth: number; atlasHeight: number; } /** * Complete text layout information for caching */ export interface TextLayout { /** * Packed per-glyph design-unit records consumed by the renderer's batched * SDF write paths (one record per quad, including decoration quads). * * plain (8 floats): x, y, w, h, u, v, uw, vh * rich (12 floats): x, y, w, h, u, v, uw, vh, shearTop, shearBot, packed_span_color, style * * `shearTop` / `shearBot` are the per-corner x-deltas of the italic lean; * `u = -1.0` with `uw = 0` marks a solid-fill decoration quad. */ glyphs: Float32Array; /** * Number of glyph records (quads) in `glyphs`. */ glyphCount: number; /** * Total quad count (glyphs + decoration rects). Equals `glyphCount`; kept * for backward compatibility with callers that read the quad total. */ totalQuadCount: number; /** * Whether this layout was generated for richText mode. * Determines the vertex format: false = 4 floats/vertex (plain), true = 6 floats/vertex (rich). */ richText: boolean; /** * Total text width */ width: number; /** * Total text height */ height: number; /** * Font scale factor */ fontScale: number; /** * Line height */ lineHeight: number; /** * Font family used */ fontFamily: string; /** * distanceRange used */ distanceRange: number; /** * number of lines that exceeded maxHeight and were truncated */ remainingLines: number; /** * Whether there is remaining text that exceeded maxHeight and was truncated */ hasRemainingText: boolean; } export interface FontLoadOptions { fontFamily: string; metrics?: FontMetrics; fontUrl?: string; atlasUrl?: string; atlasDataUrl?: string; } /** * Measure Width of Text function to be defined in font handlers, used in TextLayoutEngine */ export type MeasureTextFn = (text: string, fontFamily: string, letterSpacing: number) => number; export interface FontHandler { init: (c: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D) => void; type: 'canvas' | 'sdf'; isFontLoaded: (fontFamily: string) => boolean; loadFont: (stage: Stage, options: FontLoadOptions) => Promise<void>; waitingForFont: (fontFamily: string, node: CoreTextNode) => void; stopWaitingForFont: (fontFamily: string, node: CoreTextNode) => void; getFontFamilies: () => FontFamilyMap; canRenderFont: (trProps: TrProps) => boolean; getFontMetrics: (fontFamily: string, fontSize: number) => NormalizedFontMetrics; measureText: MeasureTextFn; } export interface TextRenderProps { fontFamily: string; fontSize: number; color: number; offsetY: number; worldAlpha: number; globalTransform: Float32Array; clippingRect: RectWithValid; width: number; height: number; parentHasRenderTexture: boolean; framebufferDimensions: Dimensions | null; stage: Stage; /** Optional SDF vertex cache — passed by CoreTextNode for the cache-hit fast path. */ sdfCache?: SdfVertexCache; } /** * Cached SDF vertex data for a single text node. * When nothing changes (layout, transform, color, alpha), the pre-transformed * vertex Float32Array can be mem-copied into the shared SDF buffer instead of * re-computing per-glyph matrix transforms each frame. */ export interface SdfVertexCache { /** Pre-transformed vertex Float32Array in the target SDF buffer's GPU layout (null = cache miss). */ vertices: Float32Array | null; /** Number of glyphs (quads) in the cached data. */ glyphCount: number; /** RGBA color at the time the cache was built. */ color: number; /** worldAlpha at the time the cache was built. */ alpha: number; /** The 6 relevant transform matrix components [m0,m1,m3,m4,m6,m7]. */ transform: Float32Array; /** Reference to the TextLayout the cache was built from. */ layoutRef: TextLayout | null; /** * Quad index in the shared SDF buffer where the cached vertices were last * written. A cache hit that would land at a different offset than this (a * render-list reorder or layout change elsewhere in the buffer) means the * GPU copy is stale at both the old and new offsets, so the buffer must be * re-uploaded even though every write was a bit-exact mem-copy. */ lastStartQuad: number; /** * Whether the last write this node made to the shared buffer was NOT a * bit-exact re-write of the bytes the GPU holds at `lastStartQuad` (e.g. * the translated fast path shifted the positions). Forces a re-upload the * next time the node takes the exact cache-hit path. */ lastWriteDirty: boolean; } export interface RenderInfo { width: number; height: number; hasRemainingText: boolean; remainingLines: number; } export type SdfRenderInfo = RenderInfo & { type: 'sdf'; layout: TextLayout; atlasTexture: WebGlCtxTexture; }; export type CanvasRenderInfo = RenderInfo & { type: 'canvas'; imageData: ImageBitmap | HTMLCanvasElement; }; export type TextRenderInfo = SdfRenderInfo | CanvasRenderInfo; export interface TextRenderer { type: 'canvas' | 'sdf'; font: FontHandler; renderText: (props: CoreTextNodeProps) => TextRenderInfo; renderQuads: (renderer: CoreRenderer, layout: TextLayout, vertexBuffer: Float32Array | null, renderProps: TextRenderProps) => void; init: (stage: Stage) => void; clearCache: () => void; } /** * Text line struct for text mapping * 0 - text * 1 - width * 2 - truncated * 3 - line offset x * 4 - line offset y */ export type TextLineStruct = [string, number, boolean, number, number]; /** * Wrapped lines struct for text mapping * 0 - line structs * 1 - remaining lines * 2 - remaining text */ export type WrappedLinesStruct = [TextLineStruct[], number, boolean]; /** * Wrapped lines struct for text mapping * 0 - line structs * 1 - remaining lines * 2 - remaining text * 3 - bare line height * 4 - line height pixels * 5 - effective width * 6 - effective height */ export type TextLayoutStruct = [ TextLineStruct[], number, boolean, number, number, number, number ];