@lightningjs/renderer
Version:
Lightning 3 Renderer
123 lines (111 loc) • 4.16 kB
text/typescript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
import {
RoundedWithBorderTemplate,
type RoundedWithBorderProps,
} from '../templates/RoundedWithBorderTemplate.js';
import type { ComputedBorderValues } from './Border.js';
import type { ComputedRoundedValues } from './Rounded.js';
import { roundedRectWithBorder } from './utils/render.js';
export type ComputedRoundedWithBorderValues = ComputedRoundedValues &
ComputedBorderValues & {
outerBorderRadius: Vec4;
innerBorderRadius: Vec4;
};
export const RoundedWithBorder: CanvasShaderType<
RoundedWithBorderProps,
ComputedRoundedWithBorderValues
> = {
props: RoundedWithBorderTemplate.props,
saveAndRestore: true,
update(node) {
const props = this.props!;
const radius = calcFactoredRadiusArray(
props.radius as Vec4,
node.w,
node.h,
);
this.computed.radius = radius;
this.computed.borderColor = this.toColorString(props['border-color']);
this.computed.borderAsym = !valuesAreEqual(props['border-w'] as number[]);
const borderAlign = this.props!['border-align'] as number;
const borderGap = this.props!['border-gap'] as number;
// Calculate outer and inner rectangle dimensions
const [t, r, b, l] = this.props!['border-w'] as Vec4;
const outerX = (this.computed.outerX = -l * borderAlign - borderGap);
const outerY = (this.computed.outerY = -t * borderAlign - borderGap);
let outerW = 0;
let outerH = 0;
if (r > 0) {
outerW += r * borderAlign + borderGap;
}
if (l > 0) {
outerW += l * borderAlign + borderGap;
}
if (b > 0) {
outerH += b * borderAlign + borderGap;
}
if (t > 0) {
outerH += t * borderAlign + borderGap;
}
this.computed.outerW = outerW;
this.computed.outerH = outerH;
this.computed.innerX = outerX + l;
this.computed.innerY = outerY + t;
this.computed.innerW = outerW - l - r;
this.computed.innerH = outerH - t - b;
this.computed.outerBorderRadius = [
Math.max(0.0, radius[0] + (Math.max(l, r) * borderAlign + borderGap)),
Math.max(0.0, radius[1] + (Math.max(t, b) * borderAlign + borderGap)),
Math.max(0.0, radius[2] + (Math.max(b, t) * borderAlign + borderGap)),
Math.max(0.0, radius[3] + (Math.max(l, r) * borderAlign + borderGap)),
];
this.computed.innerBorderRadius = [
Math.max(0.0, this.computed.outerBorderRadius[0] - Math.max(l, r)),
Math.max(0.0, this.computed.outerBorderRadius[1] - Math.max(t, b)),
Math.max(0.0, this.computed.outerBorderRadius[2] - Math.max(b, t)),
Math.max(0.0, this.computed.outerBorderRadius[3] - Math.max(l, r)),
];
},
render(ctx, node, renderContext) {
const computed = this.computed as ComputedRoundedWithBorderValues;
roundedRectWithBorder(
ctx,
node.globalTransform!.tx,
node.globalTransform!.ty,
node.props.w,
node.props.h,
computed.radius,
this.props!['border-gap'] as number,
computed.outerX,
computed.outerY,
computed.outerW,
computed.outerH,
computed.outerBorderRadius,
computed.innerX,
computed.innerY,
computed.innerW,
computed.innerH,
computed.innerBorderRadius,
computed.borderColor,
renderContext,
);
},
};