@lightningjs/renderer
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Lightning 3 Renderer
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text/typescript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import type { CoreNode } from '../../CoreNode.js';
import { SubTexture } from '../../textures/SubTexture.js';
import { TextureType, type Texture } from '../../textures/Texture.js';
import type { CoreContextTexture } from '../CoreContextTexture.js';
import { CoreRenderer } from '../CoreRenderer.js';
import { CanvasTexture } from './CanvasTexture.js';
import { parseColor } from '../../lib/colorParser.js';
import { CanvasShaderNode, type CanvasShaderType } from './CanvasShaderNode.js';
import { normalizeCanvasColor } from '../../lib/colorCache.js';
import type { Stage } from '../../Stage.js';
export class CanvasRenderer extends CoreRenderer {
private context: CanvasRenderingContext2D;
private canvas: HTMLCanvasElement;
private pixelRatio: number;
private clearColor: string;
public renderToTextureActive = false;
activeRttNode: CoreNode | null = null;
constructor(stage: Stage) {
super(stage);
this.mode = 'canvas';
const platform = stage.platform!;
const canvas = platform.canvas!;
this.canvas = canvas as HTMLCanvasElement;
this.context = canvas.getContext('2d') as CanvasRenderingContext2D;
this.pixelRatio = stage.pixelRatio;
this.clearColor = normalizeCanvasColor(stage.clearColor);
}
reset(): void {
this.canvas.width = this.canvas.width; // quick reset canvas
const ctx = this.context;
if (this.clearColor) {
ctx.fillStyle = this.clearColor;
ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
}
ctx.scale(this.pixelRatio, this.pixelRatio);
}
render(): void {
// noop
}
addQuad(node: CoreNode): void {
const ctx = this.context;
const { tx, ty, ta, tb, tc, td } = node.globalTransform!;
const clippingRect = node.clippingRect;
let texture = (node.props.texture || this.stage.defaultTexture) as Texture;
// The Canvas2D renderer only supports image textures, no textures are used for color blocks
if (texture !== null) {
const textureType = texture.type;
if (
textureType !== TextureType.image &&
textureType !== TextureType.subTexture &&
textureType !== TextureType.color &&
textureType !== TextureType.noise
) {
return;
}
}
const hasTransform = ta !== 1;
const clippingValid = clippingRect.valid === true;
// If the clipping rect is valid but zero-area, the node is fully clipped — skip rendering
if (
clippingValid === true &&
clippingRect.w === 0 &&
clippingRect.h === 0
) {
return;
}
const hasClipping =
clippingValid === true && clippingRect.w !== 0 && clippingRect.h !== 0;
const shader = node.props.shader;
const hasShader = shader !== null;
let saveAndRestore = hasTransform === true || hasClipping === true;
if (hasShader === true) {
saveAndRestore = saveAndRestore || (shader as CanvasShaderNode).applySNR;
}
if (saveAndRestore) {
ctx.save();
}
if (hasClipping === true) {
const path = new Path2D();
const { x, y, w, h } = clippingRect;
path.rect(x, y, w, h);
ctx.clip(path);
}
if (hasTransform === true) {
// Quad transform:
// | ta tb tx |
// | tc td ty |
// | 0 0 1 |
// C2D transform:
// | a c e |
// | b d f |
// | 0 0 1 |
const scale = this.pixelRatio;
ctx.setTransform(ta, tc, tb, td, tx * scale, ty * scale);
ctx.scale(scale, scale);
ctx.translate(-tx, -ty);
}
if (hasShader === true) {
let renderContext: (() => void) | null = () => {
this.renderContext(node, texture);
};
(shader as CanvasShaderNode).render(ctx, node, renderContext);
renderContext = null;
} else {
this.renderContext(node, texture);
}
if (saveAndRestore) {
ctx.restore();
}
}
renderContext(node: CoreNode, texture: Texture) {
const color = node.premultipliedColorTl;
const textureType = texture.type;
const tx = node.globalTransform!.tx;
const ty = node.globalTransform!.ty;
const width = node.props.w;
const height = node.props.h;
if (textureType !== TextureType.color) {
const tintColor = parseColor(color);
if (textureType !== TextureType.subTexture) {
const image = (texture.ctxTexture as CanvasTexture).getImage(tintColor);
if (image === null) {
return;
}
this.context.globalAlpha = tintColor.a ?? node.worldAlpha;
this.context.drawImage(image, tx, ty, width, height);
this.context.globalAlpha = 1;
return;
}
const image = (
(texture as SubTexture).parentTexture.ctxTexture as CanvasTexture
).getImage(tintColor);
if (image === null) {
return;
}
const props = (texture as SubTexture).props;
this.context.globalAlpha = tintColor.a ?? node.worldAlpha;
this.context.drawImage(
image,
props.x,
props.y,
props.w,
props.h,
tx,
ty,
width,
height,
);
this.context.globalAlpha = 1;
return;
}
const hasGradient =
node.premultipliedColorTl !== node.premultipliedColorTr ||
node.premultipliedColorTl !== node.premultipliedColorBr;
if (hasGradient === true) {
let endX: number = tx;
let endY: number = ty;
let endColor: number;
if (node.premultipliedColorTl === node.premultipliedColorTr) {
// vertical
endX = tx;
endY = ty + height;
endColor = node.premultipliedColorBr;
} else {
// horizontal
endX = tx + width;
endY = ty;
endColor = node.premultipliedColorTr;
}
const gradient = this.context.createLinearGradient(tx, ty, endX, endY);
gradient.addColorStop(0, normalizeCanvasColor(color));
gradient.addColorStop(1, normalizeCanvasColor(endColor));
this.context.fillStyle = gradient;
this.context.fillRect(tx, ty, width, height);
} else {
this.context.fillStyle = normalizeCanvasColor(color);
this.context.fillRect(tx, ty, width, height);
}
}
createShaderNode(
shaderKey: string,
shaderType: Readonly<CanvasShaderType>,
props?: Record<string, any>,
) {
return new CanvasShaderNode(shaderKey, shaderType, this.stage, props);
}
createShaderProgram(shaderConfig) {
return null;
}
override supportsShaderType(shaderType: Readonly<CanvasShaderType>): boolean {
return shaderType.render !== undefined;
}
createCtxTexture(textureSource: Texture): CoreContextTexture {
return new CanvasTexture(this.stage.txMemManager, textureSource);
}
renderRTTNodes(): void {
// noop
}
removeRTTNode(node: CoreNode): void {
// noop
}
renderToTexture(node: CoreNode): void {
// noop
}
getBufferInfo(): null {
return null;
}
getQuadCount(): null {
return null;
}
/**
* Updates the clear color of the canvas renderer.
*
* @param color - The color to set as the clear color.
*/
updateClearColor(color: number) {
this.clearColor = normalizeCanvasColor(color);
}
override updateViewport(): void {
// noop
}
getDefaultShaderNode() {
return null;
}
override destroy(): void {
// Release canvas 2D context by resizing canvas to 0
this.canvas.width = 0;
this.canvas.height = 0;
}
}